Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: Sleep is for the weak...
Forums | Chat | News | Contact Us | Register | PSU Social |
Home | Forum | Chat | Wiki | Social | AGN | PS2 Stats |
|
|
Thread Tools | Search this Thread | Display Modes |
2012-03-13, 05:40 PM | [Ignore Me] #1 | ||
Contributor Sergeant
|
Was just wondering if Forgelight will have support for more than the usual 32-bit limit on RAM.
would be nice to see games move over into the next gen area and support more memory usage (probably more windows and the game engine than the game it self). anyway just want to use more than 1.5gb of my 16gb! I bought 16gb because it is really cheap... |
||
|
2012-03-13, 05:44 PM | [Ignore Me] #2 | ||
Brigadier General
|
Is it even possible to use more than 1.5 GB without being 64bit?
edit: ah, quick google told me that 32 bit software can use up to 4 GB of ram on a 64 bit OS + CPU. Good to know. And from that short google session, i would guess they let you use as much as possible, means up to 4 GB. Everything else would just be silly. Last edited by basti; 2012-03-13 at 05:47 PM. |
||
|
2012-03-13, 06:03 PM | [Ignore Me] #6 | ||
Sergeant
|
Even though if the game itself is locked within the 32-bit limitations, having a 64-bit OS guarantees that it will be a smooth ride.
Having an excess pool of 6+gb for the rest of the system to play with is still a ton better than having to share a total of 4gb for the whole system. Gonna be a few more years before we start seeing dedicated 64-bit games since the market for 32-bit games/apps (and the tools to develop them) are still in a big majority. Last edited by Bonius; 2012-03-13 at 06:28 PM. |
||
|
2012-03-13, 06:22 PM | [Ignore Me] #7 | ||
Sergeant
|
Computer Scientist here.
Any new gaming engine, if they want to use it for the next X number of years, MUST be 64-bit compatible, especially on this scale of game. People who code engines aren't stupid, and this was probably not even written on the whiteboard while they were planning - it's a standard now in the 2010s. All Points Bulletin is a 64-bit client. You are severely reduced if you are running 32-bit. 64-bit is not even the future - it's the now. |
||
|
2012-03-13, 06:27 PM | [Ignore Me] #8 | |||
Sergeant
|
64-bit exclusive is another Correct me if I'm wrong, but aren't there still OS limitations as in how much resources a single application can use before the system becomes unstable, even on 64-bit? |
|||
|
2012-03-13, 06:55 PM | [Ignore Me] #11 | |||
Master Sergeant
|
Though in order to also include the people with 32-Bit OS's, PS2 will likely be coded to only use 2G or so of RAM, unless its exclusivly 64-Bit. It's up to how the programmers code the game to handle resources. 64 Bit just gives them a extreamly high limit. |
|||
|
2012-03-13, 07:31 PM | [Ignore Me] #14 | ||
I say the game should be primarily designed for 32-bit systems. Because 1/3 of the world's pop is still using 32-bit windows. Don't want PS2 to turn into APB Reloaded.
But something tells me it's too late to do anything about it. |
|||
|
2012-03-13, 07:36 PM | [Ignore Me] #15 | |||
Contributor Sergeant
|
the world needs to advance out of 32-bit. best to just not give a choice of 32-bit, I mean it is really not a price issue in hardware since just about every cpu, save the crappy netbook cores, is 64-bit. Just need the software developer's software/tool programs to kick it up a notch! A game engine like this is probably still going to be in use 20 years from now. Forgelight is going to be used in both PS2 and the next Everquest so a lot is running on this! |
|||
|
|
Bookmarks |
|
|