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Old 2012-05-30, 10:43 AM   [Ignore Me] #1
Hamma
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Community Interview with Matt Higby


http://www.planetside-universe.com/n...higby-2783.htm


Last edited by Hamma; 2012-05-30 at 10:50 AM.
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Old 2012-05-30, 10:45 AM   [Ignore Me] #2
kasiraghi
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Re: Community Interview with Matt Higby


Woohoo!

Higby really does inspire masses of confidence in me, the way he loves to expand and talk about the game without prompting just shows how much he cares about this being a great game.

If they pull the mission system off I see this as a huge advantage both for factions overall and for the new-comers who need to be directed towards objectives in a sensible but rewarding way.

Last edited by kasiraghi; 2012-05-30 at 11:41 AM.
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Old 2012-05-30, 10:50 AM   [Ignore Me] #3
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Re: Community Interview with Matt Higby


Enjoy guys!
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Old 2012-05-30, 10:55 AM   [Ignore Me] #4
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Re: Community Interview with Matt Higby


Yeah very nice, loving all these interviews, but at the same time its killing me slowly inside not having beta yet
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Old 2012-05-30, 10:55 AM   [Ignore Me] #5
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Re: Community Interview with Matt Higby


We had a great trip and enjoyed our time at SOE very much. One thing about Higby I admire is the fact that he truly is passionate about PS2 So Thanks Matt!!! When you talk Planetside you make me want to drop want I'm doing and play Planetside Of course it was a pleasure to meet you again as well. Also shoutout to all the other Dev's on the team who work so hard to bring us this game
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Old 2012-05-30, 10:57 AM   [Ignore Me] #6
Athanasios
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Re: Community Interview with Matt Higby


40 mins?!?!

ill check it later i assume, i hope some there are some greay stuff in there
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Old 2012-05-30, 10:59 AM   [Ignore Me] #7
Stardouser
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Re: Community Interview with Matt Higby


As far as kicking people off a continent, I've always envisioned that an MMOFPS would be one huge game world, with multiple continents, you can fly from one continent to another, you get the idea, whereas this is almost as if each continent is a self contained sub-server(subdivision of the game world). And not just 3, but more like 5-6, so kicking a faction off of one continent isn't as catastrophic.

I know well that this is different from PS1's continent-server basis, I'm just saying. In other words instead of 3 continents for 6000 players but each one is hard locked to 2000 each, you'd have 6 continents for 9000 and no hard lock per.
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Old 2012-05-30, 10:59 AM   [Ignore Me] #8
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Re: Community Interview with Matt Higby


You monsters, that interview is 41 minutes and I only have 31 until class!
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Old 2012-05-30, 11:01 AM   [Ignore Me] #9
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Re: Community Interview with Matt Higby


Something to look forward to when I get home from work in about 30m
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Old 2012-05-30, 11:01 AM   [Ignore Me] #10
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Re: Community Interview with Matt Higby


Hope someone posts a text summary since I don't get sound at work
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Old 2012-05-30, 11:12 AM   [Ignore Me] #11
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Re: Community Interview with Matt Higby


Don't worry guys it will be there when you get back!
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Old 2012-05-30, 11:12 AM   [Ignore Me] #12
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Re: Community Interview with Matt Higby


I really like the way spotting is shaping up, I mean, I'm not crazy about 3D spotting but squad-only doesn't seem that bad.

I've always thought that recons in BF games should have longer range spotting, too. Infiltrator sounds neat.
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Old 2012-05-30, 11:22 AM   [Ignore Me] #13
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Re: Community Interview with Matt Higby


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Old 2012-05-30, 11:23 AM   [Ignore Me] #14
basti
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Re: Community Interview with Matt Higby


WTF HIGBY! You scared me at the start scaring at the Cam.
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Old 2012-05-30, 11:28 AM   [Ignore Me] #15
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Re: Community Interview with Matt Higby


you 2 make me sooooo dam jelly.. love the interview,tones of good intel.

you guys dont get enough credit for what your doing for this game. great job guys, keep up the good work.
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