Do we know how many cores PS2 / Forgelight can use? - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: Because your other addiction costs money
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Reply
Click here to go to the first VIP post in this thread.  
Thread Tools Search this Thread Display Modes
Old 2012-06-04, 05:03 PM   [Ignore Me] #1
Was_Ash_Emerald
Private
 
Do we know how many cores PS2 / Forgelight can use?


Most games even today that are multi-core are dual core or even if they use more cores than that are "dumb". Meaning, they put AI on one core, rendering on another core, other game logic on another core, etc.

A truly advanced engine that's genuinely multithreaded would scale dynamically at a much deeper level, which would mean even 6 or 8 cores could all be used.

Does anyone have quotes or references about PS2 or Forgelight in this regard?

Last edited by Was_Ash_Emerald; 2012-06-04 at 06:01 PM.
Was_Ash_Emerald is offline  
Reply With Quote
Click here to go to the next VIP post in this thread.   Old 2012-06-04, 05:58 PM   [Ignore Me] #2
CyclesMcHurtz
PlanetSide 2
Coder
 
CyclesMcHurtz's Avatar
 
Re: Do we know how many cores PS2 / Forgelight can use?


Originally Posted by Was_Ash_Emerald View Post
Most games even today that are multi-core are dual core or even they use more cores than that are "dumb". Meaning, they put AI on one core, rendering on another core, other game logic on another core, etc.

A truly advanced engine that's genuinely multithreaded would scale dynamically at a much deeper level, which would mean even 6 or 8 cores could all be used.
It's a tough balancing act to utilize all the cores in a system while still allowing for a small number of cores. The reason many game systems use the separation you mentioned above is because there is an inherent order needed by the game code for things to correctly display. This simplified approach allows good control over the order of things. Not all operations done by game engines can be made to simply go "wide" across all available cores, but some can.

What works well on an i7 (HT-quad core) may significantly reduce performance on a Xeon quad-core if done incorrectly. What works well on a dual-core system may leave a quad core twiddling it's thumbs.
__________________
Opportunity is missed by most people because it is dressed in overalls and looks like work.
[ I speak for myself, not my company - they speak on their own ]
CyclesMcHurtz is offline  
Reply With Quote
Old 2012-06-04, 06:03 PM   [Ignore Me] #3
basti
Brigadier General
 
Misc Info
Re: Do we know how many cores PS2 / Forgelight can use?


Come one dude, just tell us!
basti is offline  
Reply With Quote
Old 2012-06-04, 07:08 PM   [Ignore Me] #4
Xyntech
Brigadier General
 
Xyntech's Avatar
 
Re: Do we know how many cores PS2 / Forgelight can use?


Originally Posted by CyclesMcHurtz View Post
What works well on an i7 (HT-quad core) may significantly reduce performance on a Xeon quad-core if done incorrectly. What works well on a dual-core system may leave a quad core twiddling it's thumbs.
No need to convince me that you're a wizard. I'm already sold.
Xyntech is offline  
Reply With Quote
Old 2012-06-04, 08:08 PM   [Ignore Me] #5
MonsterBone
First Sergeant
 
MonsterBone's Avatar
 
Re: Do we know how many cores PS2 / Forgelight can use?


Answer this question. When I pull up task manager with the game running what do I see?

That's what we want to know.

Last edited by MonsterBone; 2012-06-04 at 08:09 PM.
MonsterBone is offline  
Reply With Quote
Old 2012-06-04, 08:08 PM   [Ignore Me] #6
BigBossMonkey
Master Sergeant
 
BigBossMonkey's Avatar
 
Re: Do we know how many cores PS2 / Forgelight can use?


The answer is obviously 42.

It's always 42.
BigBossMonkey is offline  
Reply With Quote
Old 2012-06-04, 10:54 PM   [Ignore Me] #7
Antivide
Corporal
 
Antivide's Avatar
 
Re: Do we know how many cores PS2 / Forgelight can use?


Will my i7 benefit from this game?
Antivide is offline  
Reply With Quote
Old 2012-06-04, 11:04 PM   [Ignore Me] #8
SpcFarlen
First Sergeant
 
Re: Do we know how many cores PS2 / Forgelight can use?


Originally Posted by Antivide View Post
Will my i7 benefit from this game?
Of course, but it goes more with the rest of the architecture like that 8mb cache than the hyperthreading (gimmicky if you are only gaming) and the actually amount of cores unlesss they optimize it for 4 cores.

Last edited by SpcFarlen; 2012-06-04 at 11:06 PM.
SpcFarlen is offline  
Reply With Quote
Old 2012-06-04, 11:07 PM   [Ignore Me] #9
KnightHawk ECID
Corporal
 
KnightHawk ECID's Avatar
 
Re: Do we know how many cores PS2 / Forgelight can use?


Originally Posted by CyclesMcHurtz View Post
Swoosh!
Dodged like a politician!

KnightHawk ECID is offline  
Reply With Quote
Old 2012-06-04, 11:28 PM   [Ignore Me] #10
Was_Ash_Emerald
Private
 
Re: Do we know how many cores PS2 / Forgelight can use?


Originally Posted by CyclesMcHurtz View Post
It's a tough balancing act to utilize all the cores in a system while still allowing for a small number of cores. The reason many game systems use the separation you mentioned above is because there is an inherent order needed by the game code for things to correctly display. ...
Understood.

Given these limits, what are the maximum numbers of cores that PS2 can indeed use- or, perhaps more properly, after how many cores are there rapidly diminishing uses of extra cores?

Also, will there be a 64 bit client?
Was_Ash_Emerald is offline  
Reply With Quote
Old 2012-06-04, 11:39 PM   [Ignore Me] #11
Was_Ash_Emerald
Private
 
Re: Do we know how many cores PS2 / Forgelight can use?


Originally Posted by MonsterBone View Post
Answer this question. When I pull up task manager with the game running what do I see?

That's what we want to know.
I'd hope he'd just tell us. Heck, we'll figure it out once beta starts. I have an FX-8120 I can throw a Windows image on to check; as crappy it is for all existing games on the market, it works well for some other purposes.
Was_Ash_Emerald is offline  
Reply With Quote
Old 2012-06-04, 11:56 PM   [Ignore Me] #12
KnightHawk ECID
Corporal
 
KnightHawk ECID's Avatar
 
Re: Do we know how many cores PS2 / Forgelight can use?


Originally Posted by Was_Ash_Emerald View Post
I'd hope he'd just tell us. Heck, we'll figure it out once beta starts. I have an FX-8120 I can throw a Windows image on to check; as crappy it is for all existing games on the market, it works well for some other purposes.
Off topic but was is your signature, its kinda creepin' me out haha.
KnightHawk ECID is offline  
Reply With Quote
Old 2012-06-05, 12:03 AM   [Ignore Me] #13
FINALCUT
First Sergeant
 
FINALCUT's Avatar
 
Re: Do we know how many cores PS2 / Forgelight can use?


The most important question is how many cores does one need to kill Vanu?
FINALCUT is offline  
Reply With Quote
Old 2012-06-05, 12:05 AM   [Ignore Me] #14
Jimmuc
Corporal
 
Re: Do we know how many cores PS2 / Forgelight can use?


most games only utilize 2 cores and maybe 3 if it has too. PS2 may reach the 3 cores with so much going on but i don't really know for sure.

it's Ash from Alien, he was an android.
Jimmuc is offline  
Reply With Quote
Old 2012-06-05, 12:09 AM   [Ignore Me] #15
KnightHawk ECID
Corporal
 
KnightHawk ECID's Avatar
 
Re: Do we know how many cores PS2 / Forgelight can use?


Hopefully they can get it to use 4 cores. I mean this is a huge game and its 2012 time to upgrade to 4 cores.
KnightHawk ECID is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Bookmarks

Discord


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 02:17 PM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.