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Old 2012-06-09, 07:02 PM   [Ignore Me] #1
cryosin
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How do you feel about the current TTK?


TTK stands for Time to Kill. Basically, its how long the average gun is going to take to kill someone.

I'm mainly discussing Infantry TTK here, since i feel vehicles are still being worked on.

The question i have is this... do you like the current TTK and if not how should it feel?

I'll compile a list of games and my feelings of TTK:
5 Planetside
4 Halo
3 Planetside 2
2 Battlefield
1 Call of Duty

Planetside is obviously the longest TTK, with Halo following closely. It takes focus firing and some great nade timings to kill someone quickly in Halo.
Battlefield is pretty fast, but the guns have a lot of recoil and the battlefield is large.
Call of duty is quite clearly the fastest TTK, which in my opinion makes for terrible gameplay. It's just who sees who first.

I put planetside 2 below Halo because it feels like you die somewhat quickly. Although right now it may look like players aren't dying that fast, once people get a feel for recoil and leading in the kills are going to be much faster. In the scale i saw at the E3 demo, the TTK felt reasonable, but there is a reason Planetside 1 had such a long TTK:
So many people shooting.

I am scared that large scale battles won't allow you to even peep your head out of a window. I would like to be able to retreat and peek my head out to kill someone every once in a while.

What do you guys think about the current TTK?
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Old 2012-06-09, 07:03 PM   [Ignore Me] #2
ArmedZealot
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Re: How do you feel about the current TTK?


Oh god.
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Old 2012-06-09, 07:03 PM   [Ignore Me] #3
Stardouser
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Re: How do you feel about the current TTK?


low for LA vs LA, and vehicles.

Others may be ok.
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Old 2012-06-09, 07:05 PM   [Ignore Me] #4
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Ttk appeared to be quick however, I think its best to wait until closed beta.

Doesn't mean we can't discuss it though.

Cheers,

GG

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Old 2012-06-09, 07:10 PM   [Ignore Me] #5
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Re: How do you feel about the current TTK?


It'll probably be lengthened in beta when groups of skilled players are too dominant together.

The TTK in a PS1 lag-free environment was fine, but people mostly only remember what it became after lag dominated the game. A 1s TTK with HA vs rexo is not a long TTK at all, and shouldn't have been shorted as much as it is atm. I really don't even think a TTK this short will even work gameplay-wise with the amount of people that are going to be in the fight.
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Last edited by Espion; 2012-06-09 at 07:16 PM.
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Old 2012-06-09, 07:11 PM   [Ignore Me] #6
cryosin
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Re: How do you feel about the current TTK?


Originally Posted by Greeniegriz View Post
Ttk appeared to be quick however, I think its best to wait until closed beta.

Doesn't mean we can't discuss it though.

Cheers,

GG

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I originally wasn't going to make a thread until beta, but I felt it was an okay question to ask. Specifically, how the community felt.

I think TTK is actually one of the key balancing acts in a game. If the TTK is too long, players get frustrated because its too hard to kill.

If TTK is too short, you die alot. Respawning over and over is not very exciting.

I feel games like Counter-Strike had such a great lifespan because they really got the TTK right. With that said, its different for every game. A counter-strike TTK would not work in planetside.

So i think its a valid point to discuss with the community. In particular, what scale of TTK they would want.
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Old 2012-06-09, 07:18 PM   [Ignore Me] #7
PsychoXR-20
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Re: How do you feel about the current TTK?


Maybe it was just a result of the stream, but it felt way way way way too fast. Vehicles were getting two shot, infantry were dying before they had a chance to react.

They said they wanted a pace between PS1 and Battlefield (which Battlefield by the way? Some of them are way faster than others) but the streams seemed like it was faster than even CoD. Now I know balancing isnt a concern until beta, but the devs must have a general idea of how fast they want the game, and currently its just overkill.

Combine the TTK right now times 1,000 people, nothing will ever get done. You'll spawn, walk outside and die. Rinse, repeat ad infinitum. That's not fun gameplay.

Because of the scale of PlanetSide it REQUIRES a slower paced game with a longer TTK.
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Old 2012-06-09, 07:20 PM   [Ignore Me] #8
Rumblepit
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Re: How do you feel about the current TTK?


im a fan of fast ttk but i will have to see its effects on a large scale before i can judge anything
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Old 2012-06-09, 07:21 PM   [Ignore Me] #9
captainkapautz
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Re: How do you feel about the current TTK?


Looks fine.

Will judge more in beta.
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Old 2012-06-09, 07:21 PM   [Ignore Me] #10
Greeniegriz
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Originally Posted by cryosin View Post
So i think its a valid point to discuss with the community. In particular, what scale of TTK they would want.
I totally agree its worth discussing.

It certainly needs to be balanced correctly, which I know it will be.

So, basing off the e3 and other streams, I'd say it appears quicker than it should be.

Cheers,

GG


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Last edited by Greeniegriz; 2012-06-09 at 07:23 PM.
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Old 2012-06-09, 07:25 PM   [Ignore Me] #11
ikon
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Re: How do you feel about the current TTK?


i really like where they are at.

but id love to see them lengthened a bit in beta to see how it works out.
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Old 2012-06-09, 07:25 PM   [Ignore Me] #12
Rexdezi
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Re: How do you feel about the current TTK?


as long as a sniper can one shot a HA if he gets him in the head im ok with how it looked in beta
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Old 2012-06-09, 07:27 PM   [Ignore Me] #13
Stardouser
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Re: How do you feel about the current TTK?


Originally Posted by Greeniegriz View Post
I totally agree its worth discussing.

It certainly needs to be balanced correctly, which I know it will be.

So, basing off the e3 and other streams, I'd say it appears quicker than it should be.

Cheers,

GG


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It depends heavily on who gets into the early sections of beta, and how early they start looking heavily at other-than-bug feedback. It would be quite easy for the first wave of 200 to all be a combination of low TTK lovers, "the devs know what they are doing" people, and various others that would rubber-stamp what we've got right now.

Last edited by Stardouser; 2012-06-09 at 07:28 PM.
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Old 2012-06-09, 07:33 PM   [Ignore Me] #14
Greeniegriz
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Originally Posted by Stardouser View Post
It depends heavily on who gets into the early sections of beta, and how early they start looking heavily at other-than-bug feedback. It would be quite easy for the first wave of 200 to all be a combination of low TTK lovers, "the devs know what they are doing" people, and various others that would rubber-stamp what we've got right now.
To right. So much depends on so many things.

Safe to say the ttk will never be right for everyone.

Cheers.

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Old 2012-06-09, 07:37 PM   [Ignore Me] #15
Saintlycow
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Re: How do you feel about the current TTK?


needs to be slighty higher for infantry combat, and vehicles should take longer to kill
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