Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: People don't kill people, lasers kill people.
Forums | Chat | News | Contact Us | Register | PSU Social |
Home | Forum | Chat | Wiki | Social | AGN | PS2 Stats |
|
|
Thread Tools | Search this Thread | Display Modes |
2012-07-06, 05:09 AM | [Ignore Me] #1 | ||
Sergeant
|
Perhaps we've just not been told enough about their Kewl Things. Perhaps the "release" TTK will be long enough that their extra shield/armour/HP and their higher damage weapons will make them sufficiently durable (relative to opposing LA) that they'll have an advantage in intense firefights.
At the moment, though, it looks a bit like there's nothing these guys can do that's enough better than an LA to make it worth forgoing the mobility of the jump-troops. With everyone being able to switch to MAX from the get-go, heavy corridor fighting or AV work on the ground might be better done in power armour than Rexo. What's the USP of certing into HA trees? Will a dedicated HA be able to get nearly as tough as a low-Cert MAX? Will that make any difference, with the TTK being so short? |
||
|
2012-07-06, 05:21 AM | [Ignore Me] #3 | |||
__________________
|
||||
|
2012-07-06, 05:35 AM | [Ignore Me] #6 | ||
Sergeant Major
|
TTK will be adjusted during beta its a given almost every game is like this during the beta they start out with something that sounds decent but when you add lots of real players to the mix it ends up getting adjusted some times up some times down or up and down but aginst different weapons
|
||
|
2012-07-06, 09:29 AM | [Ignore Me] #8 | ||
Sergeant
|
So far the HA has a shield which will allow easier storming of a position. As far as we know no other class will get the HA ES weapons, (jackhammer, lasher, chaingun). The have also spoken about the possibilities of MAX units costing resources and/or have a timer. If either is true then you will see a lot more HA as stand ins.
Not to mention that the HA has some of the only AV/AA in the game. |
||
|
2012-07-06, 11:18 AM | [Ignore Me] #11 | ||
Brigadier General
|
HA seems a little bland to me at the moment, but LA doesn't seem to have that much more diversity to it and I'm very much looking forward to playing LA. I think we'll just have to see if HA is an interesting and useful enough class in live gameplay before this is a very valid topic.
What would be a valid topic is to come up with some good ways to further increase the options for HA while staying true to its style as a class. All classes should be interesting and useful, so if there's a problem with HA or any other class being a dud in beta, we and the devs will have to sort that shit out. For now, it's personal shield and selection of weapons and other capabilities seems to me like it will be a valuable enough class, even if I don't plan to use it too much myself. |
||
|
2012-07-06, 12:54 PM | [Ignore Me] #13 | |||
Corporal
|
I plan as playing as one because they feel like the best multi-role class to choose. |
|||
|
2012-07-06, 01:31 PM | [Ignore Me] #15 | ||
First Lieutenant
|
Heavier main weapon + HA or AV class-only weapon + class-only shield + HA-specific explosives. HA has its place, believe me.
When infantry are rushing Point A to B without vehicle support, HA are going to be quite essential. When holding a key point, the shields will give extra durability.
__________________
|
||
|
|
Bookmarks |
|
|