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Old 2013-02-12, 09:32 PM   [Ignore Me] #1
Hamma
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Level Design with Clegg




Good stuff! Looks like some stuff is getting yanked from Indar
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Old 2013-02-12, 09:42 PM   [Ignore Me] #2
wasdie
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Re: Level Design with Clegg


Now if they can find the way to devalue the crown. I just love watching one of the 3 empires control only 2 territories, their warpgate and the crown.
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Old 2013-02-12, 09:47 PM   [Ignore Me] #3
Roy Awesome
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Re: Level Design with Clegg


One of my crusades is over. Arc Bioengineering is a bullshit base.
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Old 2013-02-12, 09:57 PM   [Ignore Me] #4
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Re: Level Design with Clegg


To be 100% honest, I didn't know they existed for the longest time.
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Old 2013-02-12, 10:03 PM   [Ignore Me] #5
DirtyBird
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Re: Level Design with Clegg


Looks like they had a big day in level design :P
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Old 2013-02-12, 10:03 PM   [Ignore Me] #6
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Re: Level Design with Clegg


They need to devalue Indar altogether. It is not acceptable that Esamir often degrades into literally 10-20 people on the entire continent (Connery). Limit the population, merge servers, do something--but dear god, how can anybody stand for this?
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Old 2013-02-12, 10:09 PM   [Ignore Me] #7
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Re: Level Design with Clegg


NO! Goddamned, if you kill one of my favorite bases in the game as a sideeffect of this ( Hidden Ridge Mining ) i would be really, really pissed.

Also, the idea of a defensible fallback base was GOOD, it just wasnt executed properly.

On Indar, the now VS possessed Southeastern Warpgate has no defensible fallback option at all. The now NC possessed North has NS salvage, but because of the flat terrain it is quite easy to just roll in with mass tanks, it is MUCH easyer to defend Crater Firing range because you have very good line of sight for lockon rockets and burster maxes from the roof of the bigger building.

And ARC Bio is just way over the top, because the approach is almost impossible to cross when properly defended.

So instead of reworking that stuff, they want to chicken out and remove the bases? Booh! That sucks.

All they need to do to fix Arc Bio is add a road from highlands that non - Magriders can use without risking to slide down the cliffs, remove the tower covering the entire approach and move the out of bounds area closer to the warpgate.

NS Salvage Yard - this would actually need a defensibility buff. Like extending the big Indar trench/canyon all the way north and adding a short bridge over it where its north end is at the moment.

Put one of the bases on the Southeastern warpgate ON one of the mountains instead of in the canyon, like Old Auraxium mines for example. Now that would be one hell of a fallback option.

As much as i hate the Crown for attracting so many players that we need elsewhere, such bases create awesome fights, if you do not go too overboard with the design. For example, today on Waterson the VS were holding Amerish by defending The Ascend in a very coordinated and good way, made for a fun battle. Instead of one place where you can do it, we need multiples. Esamir lacks any really defendable base, you can have Hacksaws in a Biolab, and Eisa has a good view on the surrounding area, but apart from that, even the Towers are difficult to hold, because everything is so open to tank fire.

The best fights in this game are always at bases where infantry can dig in and is hard to remove. We need more, not less, and we need them spread out so you do not always defend at the same places.

Last edited by Wargrim; 2013-02-12 at 10:20 PM.
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Old 2013-02-12, 11:03 PM   [Ignore Me] #8
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Re: Level Design with Clegg


I wonder if Arc was named after Arclegger.. perhaps we should have a moment of silence.
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Old 2013-02-13, 12:00 AM   [Ignore Me] #9
Ghodere
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Re: Level Design with Clegg


I don't think this is a good idea without a significant redesign of Indar as a whole. The only saving grace of the SW WG is ARC, the SE has no advantage at all, and the Northern gate's advantage doesn't rely on NS Salvage in the slightest. All this would do is place the Northern WG even further ahead of the others.
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Old 2013-02-13, 12:33 AM   [Ignore Me] #10
seanman
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Re: Level Design with Clegg


hope the crown can be deleted too.
there's always fight crown, ti alloys, crossroads everyday and it's ridiculous
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Old 2013-02-13, 12:40 AM   [Ignore Me] #11
maradine
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Re: Level Design with Clegg


Once you need to roll from one end of Indar to the other, because you're staged out of one warpgate and need to get to the continent through the next, you'll appreciate the Crown. Don't evaluate it solely on it's effect on a non-meta'd continent.
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Old 2013-02-13, 01:50 AM   [Ignore Me] #12
capiqu
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Re: Level Design with Clegg


Open Up the out of bounds lands of Indar. Let my feet touch the ocean.
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Old 2013-02-13, 04:03 AM   [Ignore Me] #13
yozzer
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Re: Level Design with Clegg


I only play on one server on one continent, please don't f**k it up.
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Old 2013-02-13, 06:02 AM   [Ignore Me] #14
Thunderhawk
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Re: Level Design with Clegg


Whilst they're at it, how about looking at the Air vs Mechanised vs Infrantry resources being spread out along the continent?

I'd like to hear as to the rationale behind the choices made currently on all 3 continents.

Why are the resources spread as they are and is there any reason you cannot make it equal for all three Warpgates?
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Old 2013-02-13, 06:26 AM   [Ignore Me] #15
Rolfski
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Re: Level Design with Clegg


There's no use for these bases anymore. Indar has become so defensible since the latest patch that's impossible to lock it. Nobody has achieved that on prime-time for months now (on Miller that is).

What Indar could use is some expansion around the edges imo, especially around Rashnu. The current no-zones seem rather artificial atm and adding a few more flanking possibilities could help improving the map flow, especially for aircraft.
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