I believe Red Orchestra 2 used both Valve Anti-Cheat and Punkbuster simultaneously. I'm unsure whether any benefits came of that decision, but I can see people taking a similar approach in future. Why restrict yourself to one method of detection?
Also, Battlefield are currently attempting to recruit what they call an "Anti Cheat Administrator"; someone whose role is to basically coordinate the investigation into supposed cheaters. As far as I'm aware they're the first to look for someone to fulfil this role, and I suspect many large-scale multiplayer developers will aim to establish similar roles as well.
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