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2011-10-10, 05:20 PM | [Ignore Me] #182 | |||
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You are always outmatched in planetside, you'll always die, and there will always be lessons to be learned. The battles are alot more dynamic, this isn't 32 on 32 BF or COD style where K/D is what matters most. There will be battles of 10 vs 50, 30 vs 40 or 100 vs 200. The point of this data is to help newcomers grasp and better handle the greater variety of scenarios in a sandbox FPS MMO. Showing them a cam of a enemy for a few secs is pointless in a sandbox setting. It's mostly used for griefing or revenge killing rather than learning anyway. You will die, what matters is how quickly you learn. Another thing to take into account is the skillsystem, it will muddy the water even more. Custom weapons/vehicles, upgrades and buffs, these things will matter to a new player. In the grand scheme of things, understanding the advantage of veteran players is very useful. Imagine the thousands of combinations of skill+weapon sets you can do. This game will have tons more variables than BF. And to be blunt, I don't have to put myself in the shoes of a 13 year old cause they vary as much as any old person. Some grasp things quicker and is more paitent than others. Even if its rated 13+, most kids thats going to play it would probably be more like 16 - 21, and teens in general have alot better relationship with numbers then mature adults do. Here is a few examples of good post death screens that serve a better purpose than kill-cam. Relics Space marine, its mechanics might not be as tight as other games or dedicated servers, but its post death screen is wonderful. It shows weapons and perks, the entire setup of the enemy. Knowing advantages/weaknesses of that build, I would use this info to counter it and similar builds. Leauge of legends is another game that has a wonderful post death screen, showing the builds, and abilities that killed you. Let's you know what to look out for and why you were outplayed. Eve online's killboards and ingame aftermath on the ships you lost is pretty handy to view, how many that ganked you and what ships etc they were flying. If you look at games like dawn of war 2, where they also try to "hide" information it actually makes the game harder for new people to understand. You actually need to do google search and read /advanced spreadsheets/ cause the game designers didnt want to scare noobs. Ironically it has the opposite effect of ensuring they stay noobish, contrary to a game like Starcraft where they try to inform as much as possible. As for the revealing part of killcam, how much it reveals depends a bit on the implentation. But if it shows the enemy soldier you will be able to pinpoint his location more accurate. You can easier define hiding place, distance and landmarks based on visual confirmation. Telling somone he is north is not the same thing. Knowing how to use kill-cam as a observational tool is a big asset. I know many good players that uses it this way. Last edited by Dahlian; 2011-10-10 at 06:21 PM. |
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2012-02-09, 01:25 AM | [Ignore Me] #183 | |||
Second Lieutenant
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Didn't 6 years of patchless PS1 hell teach you anything? WELCOME TO SOE, WHERE DREAMS GO TO DIE |
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2012-02-09, 01:43 PM | [Ignore Me] #184 | |||
Corporal
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