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Old 2013-03-19, 11:15 AM   [Ignore Me] #46
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Re: Planetside 2 and MLG: an e-sports Future? the mittani


Originally Posted by Hamma View Post
I guarantee they will have admins watching these events like hawks.
And Jenny watching out for bailers
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Old 2013-03-19, 11:32 AM   [Ignore Me] #47
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Re: Planetside 2 and MLG: an e-sports Future? the mittani


Higby: Any chance of getting some of code, hardware, and assets for these E-Sports only instanced environments also utilized for other forms of game-play? (i.e. outfit-specific training areas - would make a nice outfit unlock, or orbital station maps?)
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Old 2013-03-19, 11:39 AM   [Ignore Me] #48
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Re: Planetside 2 and MLG: an e-sports Future? the mittani


Originally Posted by Hamma View Post
I guarantee they will have admins watching these events like hawks.
its a lot of people to watch... but Ill give them the benefit of the doubt.
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Old 2013-03-19, 01:17 PM   [Ignore Me] #49
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Re: Planetside 2 and MLG: an e-sports Future? the mittani


Originally Posted by Higby View Post
...The people working on the systems to support eSports are NOT the same guys who are working on fixing performance issues.....
Don't doubt that for a second, I'll wager, however, that there is significant overlap with the guys doing Hossin and Searhus, the new lattice/hex system, warp gate traversal and cont locking. All that important 'Big Game' stuff.

I have nothing against eSports aside from its timing, it's too early in the lifecycle of the game. The core game is too underdeveloped as yet to be used as a springboard for this eSports offshoot.

4 months in and the typical player is still zerging about on Indar in the general vicinity of the Crown with little of no reason to move to Esamir or Amerish because there is no incentive. Medium and small sized outfits are struggling to retain their playerbase due to player boredom and SOE are talking about instanced matches that are likely to be played by a very small proportion of players.

EVERYTHING including the kitchen sink should be thrown at developing the core game as fast as possible. Put the eSports component on the back burner until there is a solid foundation to support it.

Last edited by Gimpylung; 2013-03-19 at 01:29 PM.
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Old 2013-03-19, 01:20 PM   [Ignore Me] #50
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Re: Planetside 2 and MLG: an e-sports Future? the mittani


My only concern are more subtle hacks like no recoil and things like that.
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Old 2013-03-19, 03:02 PM   [Ignore Me] #51
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Re: Planetside 2 and MLG: an e-sports Future? the mittani


Per Higby's post, the article, and other responses I've see, I wonder how having only 5 of 48 show up really effects the integrity of planetside as an eSport. I mean, I hate to bring up the evil h-word, but this really does have to do with hacking. Many counterstrike pros that were LAN proven players have admitted to hacking in online tournaments on a day where they were sick, or even just to not have to play as hard.I can't find anything on the internet because sometimes things you read 8 years ago completely vanishes. I will keep looking and if I come across the article I'll post it, because what i"m saying is a bold statement to make without any proof. So take it for what it's worth. But basically, with 43 players that aren't LAN proven my fear is that PS2 will not be taken seriously as an eSport. Obviously fielding 48 players at a LAN is just about impossible, but maybe a better goal would be "Bring as many as you can". Sending only 5 encourages teams to have a hacker or two, even if it's just Wall hacks. If there is a prize on the line and they don't have to prove they weren't cheating other than relying on anti-hack software, which is far from reliable, this scares me.
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Last edited by Noxxia; 2013-03-19 at 03:26 PM.
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Old 2013-03-19, 04:36 PM   [Ignore Me] #52
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Re: Planetside 2 and MLG: an e-sports Future? the mittani


Originally Posted by Noxxia View Post
Per Higby's post, the article, and other responses I've see, I wonder how having only 5 of 48 show up really effects the integrity of planetside as an eSport. I mean, I hate to bring up the evil h-word, but this really does have to do with hacking. Many counterstrike pros that were LAN proven players have admitted to hacking in online tournaments on a day where they were sick, or even just to not have to play as hard.I can't find anything on the internet because sometimes things you read 8 years ago completely vanishes. I will keep looking and if I come across the article I'll post it, because what i"m saying is a bold statement to make without any proof. So take it for what it's worth. But basically, with 43 players that aren't LAN proven my fear is that PS2 will not be taken seriously as an eSport. Obviously fielding 48 players at a LAN is just about impossible, but maybe a better goal would be "Bring as many as you can". Sending only 5 encourages teams to have a hacker or two, even if it's just Wall hacks. If there is a prize on the line and they don't have to prove they weren't cheating other than relying on anti-hack software, which is far from reliable, this scares me.
I see we have someone who has actually played a competitive game before. Its not uncommon to find people playing years before they get caught online. CAL and even CEVO was full of them. I am skeptical it will work, but we will just have to see. Aimbots and recoil hacks can be detected by just spectating - but wall hacks aren't easy unless you can see the person's monitor.

Last edited by Rahabib; 2013-03-19 at 04:38 PM.
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Old 2013-03-22, 04:03 AM   [Ignore Me] #53
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Re: Planetside 2 and MLG: an e-sports Future? the mittani


So let just get it straight - you want to play MLG tournament.
You want at least 48 vs 48 people, okay, I'm gonna get from friendly outfit.

Open world? That's a real thread. It's going to be uneven. Why?

Disbalance.
1. Random cheaters
2. Random zerg (you can tell your friends to coordinate it against your enemy, and they will never know what hit them)
3. PC lagg - just imagine 48 vs 48 lan party with 200 people more at one biolab/outpost. Oh, no. You got 2 FPS right now? That's bad.


Sorry, it's just making me mad, I want to play fair eSports tournaments with my outfits, but right now it's bullshit. You gonna start bad eSports - it's gonna end fast.


How I see it: Closed private SOE server, only availble for certain outfits.
For example, if I want to play tournament, I call my friend sentinels from woodman, and I tell my outfit we gonna shoot each other next friday, cause I got booked place in queue.
We are only allowed people to play on this server so we got no problems to log in.


It's going to be 36 vs 36. My outfit has got right now 36 people online, sentinels got 48 so to be fair we choose lower count of people. We could say "we got for all in" and then go 36 vs 48 if both sides choose the same.



So we join servers, we got like 5 minutes of warmup. Everyone gets ready, it's going to be fight for biolab. We got Splitteak Pass, out friends got Granite Valley Garrison. We gonna fight for Xelas Biolab which is in the middle. First team who captures biolab and holds it for 30 minutes is going to win.




Isn't that better idea? Less cheating options, less disbalance options, less problems with server and pc lagg.


I wrote simillar post about half year ago on Forumsite 2, where it gone lost somwhere between whining threads.
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Old 2013-03-22, 11:07 AM   [Ignore Me] #54
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Re: Planetside 2 and MLG: an e-sports Future? the mittani


MLG will not take place in the open world, they will have instanced match areas for tournaments. However, there will be no instanced areas accessible at any other time.
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Old 2013-03-24, 03:15 PM   [Ignore Me] #55
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Re: Planetside 2 and MLG: an e-sports Future? the mittani


You can't do mindless zerg with 48 people... you get outplayed if the other team uses any sort of tactic. So creating zerg-outfits won't get you far up in the ladder.
And i'm pretty sure that ressources are limited so that you can't just go 3 platoons entirely made out of 1/2 tanks

I would imagine that the whole platoon has a ressource pool that gets drained once a player needs ressources. Shouldn't be too high to allow too many vehicles but it shouldn't be too low either, because with certain weapons its too easy to completely annihilate any vehicle if you time your fire with your squad.
maybe 2/3 infantry and 1/3 vehicles of some sort (not just tanks, also flash, sunderer and Galaxy)

Or a limited pool per vehicle, for example you could have 8 MBTs for the whole game, and if you used all you can't have any more of them. It would propably easier to balance that, on the other hand it would limit the tactical choices.

I could also imagine a platoon certpool at the beginning of the game, and it has to be distributed by the platoon leader and then by squad or something like that. Reason beeing that a vehicle specialist might require more certs then a footslogger.
If there was an easy way for spectators to see what people certed, the game could already be interesting in the initial phase. If certs are even in...


It could turn out pretty awesome, a combined arms battle with lots of tactics and nice graphics definitely sounds worth watching. Especially the logistics are kinda unique compared to other games, when and where to pull the correct vehicles for the task.

And think of it - if there are more professional players they will quickly find the unbalanced/cheesy things for them, which can then be adjusted and the base game can benefit of that as well

Last edited by Killjaeden; 2013-03-24 at 03:29 PM.
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