Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: hey man, you've spilled some Vanu on your shirt.
Forums | Chat | News | Contact Us | Register | PSU Social |
Home | Forum | Chat | Wiki | Social | AGN | PS2 Stats |
|
|
Thread Tools | Search this Thread | Display Modes |
2012-03-19, 08:31 PM | [Ignore Me] #151 | ||
MBT should be 3-man only. Make each Empire Specific MBT a 3-man. Give the driver more to do (...like driver can lay mines as he drives....EMP, explosive, plasma,.....)
A fully-manned MBT should mow (some quickly, others a good deal longer) any land vehicle - given equally skilled occupants in any vehicles that may engage each other...at least one-on-one. Lightnings (and later variants (new), ATVs, Fighter Planes,.....there's plenty of vehicles a toon can solo. I wish Deli's were still in the game, but with a little more armor, fire power, manueverability, and speed. The RAIDER was a blast. When we ran 3 (or more) together - it was a force to be reckoned with. I like cooperative gameplay. PS1 was pretty good at that - especially the first 2 or 3 years it was out....by then, Zergs, camping, TKing, spamming, and repetive gameplay began to lessen the enjopyment factor for many. Last edited by Chaff; 2012-03-19 at 08:40 PM. |
|||
|
2012-03-19, 08:39 PM | [Ignore Me] #152 | ||
Captain
|
No mines. Give them short range (1-5m) all around flamethrower for defense against close infantry (with boomers etc), or rechargeable turbo boost, lay timed (up to 30s) explosive, short time shield or invisibility i dont care. Just no easy, no danger, minelaying.
|
||
|
2012-03-19, 08:42 PM | [Ignore Me] #153 | |||
I'm not so worried about the specifics - I just threw something out there for the driver to do (besides drive). I'm not a fan of a MBT with a driver/main gunner only looking to KillWhore. If they made all ES MBT's a bit more formidable than tanks were in PS1.....people would be happy in any of the three seats. I found PLENTY of good and willing drivers in PS1.....what I remember was good PS1 drivers ejecting lousy gunners, or kicking a non-Outfit toon out of the big gun so an Outfit bro could man it......even if his guy was bad. Can't argue with loyalty Last edited by Chaff; 2012-03-19 at 08:47 PM. |
||||
|
2012-03-19, 08:57 PM | [Ignore Me] #154 | ||
Corporal
|
I dunno if it has been mentioned before but BF3 tanks are actually 3 man, there is the option with the guided missile to have a 3rd gunner who laser designates targets, friendly tanks display it as though there are 3/2, so most people think its a bug.
There are plenty of options for a 3rd gunner, and plenty for just a main gunner. Personally I'd like the driver to have the secondary gun, and the gunner to have the main gun, that way it drives like a tank in other games but it lacks the OP 1 man army aspect |
||
|
2012-03-19, 11:43 PM | [Ignore Me] #155 | ||
Sergeant
|
Three man tanks are fine, the Prowler is a shining example why. It was absolutely lethal in the hands of an experienced crew which is also an example of how rewarding the teamwork aspect of Planetside's play-style can be.
One man tank's? No thanks. |
||
|
2012-03-20, 09:52 PM | [Ignore Me] #156 | |||
Staff Sergeant
|
If the driver must drive he will look for a good gunner to gun for him, encouraging teamwork, outfit creation (if just for a pool of gunners to pull from, at first) and, as a by-product, making it more likely to find a good secondary gunner as well, because you're already putting work into finding a good gunner, you'd get more from finding a good secondary as well. |
|||
|
|
Bookmarks |
|
|