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Old 2012-02-11, 10:46 AM   [Ignore Me] #136
Sighpolice
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Re: Dual-Wielding



Need I say more?
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Old 2012-02-11, 10:56 AM   [Ignore Me] #137
XPquant
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Re: Dual-Wielding


Aiming and firing two weapons requires less skill then one. Wow i'm sorry to be the one to tell you this but you have down syndrome.
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Old 2012-02-11, 11:26 AM   [Ignore Me] #138
Coreldan
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Re: Dual-Wielding


I would almost slit myself if they would implement dual wielding in PS2.
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Old 2012-02-11, 11:28 AM   [Ignore Me] #139
Aurmanite
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Re: Dual-Wielding


Originally Posted by Coreldan View Post
I would almost slit myself if they would implement dual wielding in PS2.
Remember: you go down the street, not across the tracks.
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Old 2012-02-11, 11:28 AM   [Ignore Me] #140
VioletZero
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Re: Dual-Wielding


MAXes only.
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Old 2012-02-11, 12:02 PM   [Ignore Me] #141
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Re: Dual-Wielding


Sirisian, why did you have to post this thread in another? It's completely dead.
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Old 2012-02-11, 12:04 PM   [Ignore Me] #142
SniperSteve
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Re: Dual-Wielding


Join the TR and play the MAX class.
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Old 2012-02-11, 12:16 PM   [Ignore Me] #143
VioletZero
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Re: Dual-Wielding


Originally Posted by SniperSteve View Post
Join the TR and play the MAX class.
Are we even certain the TR MAX will be like the first game? o
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Old 2012-02-11, 12:30 PM   [Ignore Me] #144
Coreldan
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Re: Dual-Wielding


Lockdown was confirmed, but I think thats all we know.
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Old 2012-02-11, 03:17 PM   [Ignore Me] #145
Sirisian
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Re: Dual-Wielding


Originally Posted by Zulthus View Post
Sirisian, why did you have to post this thread in another? It's completely dead.
Because it's the coolest idea ever. I want to akimbo all the weapons. That and it shows how silly this community is in regards to making assumptions and hiding behind realism when it comes to fun gameplay. </trololo> Seriously when people link to real life videos and go "look it's hard" I'm like "that looks so freaking cool".

Also deep down I think you know it to be true or you wouldn't have made the thread. Don't sheeple now. Stay strong.
Originally Posted by Sighpolice View Post
Need I say more?
Nope. That was cool. Also we have reticules in the game for aiming so it should be fine. Now I want a cash shop option to fire my pistol gangster style.

Last edited by Sirisian; 2012-02-11 at 03:37 PM.
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Old 2012-02-11, 03:39 PM   [Ignore Me] #146
Graywolves
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Re: Dual-Wielding


I personally find dual-wielding/akimbo stale and overplayed in shooters. It just looks silly.


I love equilibrium and if you could use pistols in the game like that, it would be awesome.


But we all know that if akimbo/dual-wielding is implemented you're just going to be firing two weapons at a big CoF around the center of your screen.
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Old 2012-02-11, 03:53 PM   [Ignore Me] #147
Sirisian
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Re: Dual-Wielding


Originally Posted by Graywolves View Post
But we all know that if akimbo/dual-wielding is implemented you're just going to be firing two weapons at a big CoF around the center of your screen.
I prefer dual reticules. For instance when using dual pistols you would see 2 reticules. Firing one (left clicking) only slightly changes the reticule of the other. So while the base accuracy might be higher and the accuracy modifier per shot might be slightly higher than a single gun you could conceivably control your fire by alternating left and right shots.

Again though balancing is done via a weapon matrix defining dual weapon modifiers for every weapon in the game in combination for every weapon in the game. So pistol + grenade is different than pistol + med tool or pistol + pistol or pistol + assault rifle etc. It also defines combinations that aren't allows like 2 handed weapons like the TR machine gun as a simple example. However, since rocket launchers are shoulder fired you have the fun of allowing say a loadout with dual rocket launchers.

I think this point is kind of moot though. You'll notice on the inventory screen they're already too far in development for radical changes like this. That's why this was brought up months ago, but the devs apparently though it was a no-go.

Last edited by Sirisian; 2012-02-11 at 03:54 PM.
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Old 2012-02-11, 04:33 PM   [Ignore Me] #148
Coreldan
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Re: Dual-Wielding


Originally Posted by Sirisian View Post
but the devs apparently though it was a no-go.
..and for that reason I still have faith in humanity
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Old 2012-02-11, 05:38 PM   [Ignore Me] #149
Talek Krell
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Re: Dual-Wielding


Originally Posted by Sirisian View Post
Because it's the coolest idea ever.
Sure, according to the guy who wants dual wield rocket launchers.
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Old 2012-02-12, 12:33 AM   [Ignore Me] #150
HitbackTR
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Re: Dual-Wielding


No. No. No.
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