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Old 2014-02-02, 08:51 PM   [Ignore Me] #16
Falcon_br
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Re: Smed tweets about 64 bit


Finally we are going to get out of the beta!
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Old 2014-02-03, 06:47 PM   [Ignore Me] #17
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Re: Smed tweets about 64 bit


Originally Posted by Falcon_br View Post
Finally we are going to get out of the beta!
Beta 2

And yeah, 64-bit support should make a big difference. DirectX11 after that.
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Old 2014-02-04, 08:52 PM   [Ignore Me] #18
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Re: Smed tweets about 64 bit


so, holy crap. they are now moving PS2 to 64 bit COMPLETELY





edit:


Last edited by camycamera; 2014-02-04 at 08:58 PM.
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Old 2014-02-04, 09:22 PM   [Ignore Me] #19
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Re: Smed tweets about 64 bit


I am one of the last 32 bit System players of PS2, and i think this is a GOOD move.

They never managed to get the game running crash free on a 32 Bit system, and they probably never will. The 3 GB effective ram you can use with a 32 Bit system is just not enough for PS2.

I always thought that if they could not stop the crashing on 32 Bit they should take the honest route and raise the minimum requirements. Switching to 64 Bit only will in essence do that, AND it should improve stability and performance for the 94% that are already on a 64 Bit system.

I guess that they will still support DX9 for a while, but depending on what the PS4 uses internally ( Anyone knows? Afaik its AMD hardware should be way past the DX9 era, and might encourage Mantle support for PS2 on PC... ) i would not be surprised if in a year or two they switch to DX10/Dx11 only.

After all, PS2 is a demanding game. No other game so far does what it does.

Now the question that remains is if i will be able to gather the money for a new system first, or the 64 Bit switch will come first. Given the speed that SOE works at, i think my chances of being faster are pretty good.
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Old 2014-02-04, 10:11 PM   [Ignore Me] #20
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Re: Smed tweets about 64 bit


Again I have to wonder why SOE thought it was a good business plan to develop an engine with 32 in mind. What market could have warranted that?
The sooner game companies stop supporting 32 the better, imo. Not that PS2 will probably benefit hugely from 64 support. Just the principal of designing an engine like Forgelight around modern hardware, instead of the previous generation.
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Last edited by ChipMHazard; 2014-02-06 at 10:34 AM.
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Old 2014-02-05, 01:11 AM   [Ignore Me] #21
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Re: Smed tweets about 64 bit


Originally Posted by ChipMHazard View Post
Again I have to wonder why SOE thought it was a good business plan to develop an engine with 32 in mind. What market could have warranted that?
The sooner game companies stop supporting 32 the better, imo.
That´s what I always said...
Why is BF-3 Older then PS-2 and it is DX-10-11/64bits only!
Also planetside requires 4 GB to run properly.
I think they should keep DX 9 alive, because of some laptop players, people with windows XP and older rigs.
But after reading this:
http://www.tomshardware.com/reviews/...ance,2793.html
Really makes me thing that DX11/64 bits will increase performance more them the OMFG patch 1!
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Old 2014-02-05, 03:57 AM   [Ignore Me] #22
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Re: Smed tweets about 64 bit


Historically 64 bit programs have rarely ever been faster than their 32 bit counterparts of the same software. But stability-wise it sounds like he's convinced its worth convincing the 6% to upgrade or bid them GG.

I'd guess they made the 32 bit version because they didn't know how few people would end up running 32 bit. Seems like a good move and less people affected than when they moved EQ1 up a DirectX version and gave refunds to quite a few people. Ironically they probably haven't updated those graphics since.
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Old 2014-02-05, 08:19 AM   [Ignore Me] #23
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Re: Smed tweets about 64 bit


Originally Posted by Wargrim View Post
I am one of the last 32 bit System players of PS2, and i think this is a GOOD move.
It's a bit like that Graham McNiell story 'The Last Church', only with everyone wanting to be a part of it.

Good move in the long run. However I wouldn't expect miraculous performance increases, smooth FPS and all that gubbins for everyone. At least it may help fix the memory crashing.

Last edited by CrimsonTemplar; 2014-02-05 at 08:20 AM.
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Old 2014-02-05, 09:42 AM   [Ignore Me] #24
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Re: Smed tweets about 64 bit


I think the biggest thing it may help is hitching since so much more game content can be loaded into memory. Particularly helpful when zerging along lattice lines where the game can pre-load off disk as you go but jumping around across a cont or from cont to cont it wont help so much.
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Old 2014-02-05, 10:29 AM   [Ignore Me] #25
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Re: Smed tweets about 64 bit


Originally Posted by Calista View Post
I think the biggest thing it may help is hitching since so much more game content can be loaded into memory. Particularly helpful when zerging along lattice lines where the game can pre-load off disk as you go but jumping around across a cont or from cont to cont it wont help so much.
Is that correct because I thought the hitching you could see occasionally was related to the memory on your graphics card not being able to cope with rapid loading and unloading of objects and textures and having to swap with memory and ultimately disk.

And of course this would also be impacted by the meory on your card and the amount of RAM in the PC, I'd assume the management of this data wiould be done by graphics drivers+the OS itself. Along with this, 32bit PC would never (I'd hope) have more than 4Gb memory anyway.
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Old 2014-02-05, 11:06 AM   [Ignore Me] #26
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Re: Smed tweets about 64 bit


Their "Forgelight" engine was started back in what... 2010? Back then 64-bit/DX11-only would have been laughed at. (Still reeling from Vista and years and years of non-existant 64-bit benefits).

A sucky thing to have to do, but yeah, 64-bit and DX11 will help PS2 in a deck of cards (sp_a_des can't be said?) (as long as it's given proper time to be coded... correctly!)
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Old 2014-02-05, 01:27 PM   [Ignore Me] #27
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Re: Smed tweets about 64 bit


I don´t think any of you guys has checked:
http://www.tomshardware.com/reviews/...ance,2793.html
That I posted some time ago.
With a game where 50+ players are using different weapons and armors, 64 bits is a must have.
We are probability going to have the phoenix range increase to 400m, it could me more, but it will break balance.
And the performance increase on my 5870 with dx-11 it is magical!
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Old 2014-02-05, 01:43 PM   [Ignore Me] #28
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Exclamation Re: Smed tweets about 64 bit


The sooner the better. Let's just hope it works properly...
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Old 2014-02-05, 01:54 PM   [Ignore Me] #29
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Re: Smed tweets about 64 bit


The 32 bit players are also the least likely to spend money on SC... so it is logical to stop catering to them ultimately.
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Old 2014-02-08, 01:20 PM   [Ignore Me] #30
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Re: Smed tweets about 64 bit


Well, at lest they are committing wholesale.

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