Re: Planetside 2 and MLG: an e-sports Future? the mittani
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You can't do mindless zerg with 48 people... you get outplayed if the other team uses any sort of tactic. So creating zerg-outfits won't get you far up in the ladder.
And i'm pretty sure that ressources are limited so that you can't just go 3 platoons entirely made out of 1/2 tanks
I would imagine that the whole platoon has a ressource pool that gets drained once a player needs ressources. Shouldn't be too high to allow too many vehicles but it shouldn't be too low either, because with certain weapons its too easy to completely annihilate any vehicle if you time your fire with your squad.
maybe 2/3 infantry and 1/3 vehicles of some sort (not just tanks, also flash, sunderer and Galaxy)
Or a limited pool per vehicle, for example you could have 8 MBTs for the whole game, and if you used all you can't have any more of them. It would propably easier to balance that, on the other hand it would limit the tactical choices.
I could also imagine a platoon certpool at the beginning of the game, and it has to be distributed by the platoon leader and then by squad or something like that. Reason beeing that a vehicle specialist might require more certs then a footslogger.
If there was an easy way for spectators to see what people certed, the game could already be interesting in the initial phase. If certs are even in...
It could turn out pretty awesome, a combined arms battle with lots of tactics and nice graphics definitely sounds worth watching. Especially the logistics are kinda unique compared to other games, when and where to pull the correct vehicles for the task.
And think of it - if there are more professional players they will quickly find the unbalanced/cheesy things for them, which can then be adjusted and the base game can benefit of that as well
Last edited by Killjaeden; 2013-03-24 at 03:29 PM.
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