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PSU: Where 'Teh bomb' is still something to run away from.
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2012-06-06, 05:33 PM | [Ignore Me] #121 | |||
Captain
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There were no real win conditions in Planetside. Locking a continent meant that you had to wait an hour (or more) for another decent fight to get going. Those were the most tedious and boring parts of the game. |
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2012-06-06, 05:37 PM | [Ignore Me] #123 | ||
Major
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I'm sure they'll figure something out on the scale of continent locking without the problem with it at some point. In the meantime, we can just go keep shooting at each other till the sun goes down and the moon comes up and back again!
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2012-06-06, 05:46 PM | [Ignore Me] #124 | ||
First Lieutenant
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You people are so transparent.
You're just bitching about the exact same stuff you've BEEN bitching about since you first learned about them. Do the rest of us a favor and stfu. Seriously the "I'm surprised drivers are their own gunners!" act is idiotic. |
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2012-06-06, 05:49 PM | [Ignore Me] #125 | |||
First Sergeant
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It will be very interesting to see how this all plays out , and how long 3 continents can pacify people .I know techically most of the time in ps1 the reality was fighting was only on 1 or 2 continents , but you always had the opportunity to look for greener grass elsewhere. |
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2012-06-06, 06:13 PM | [Ignore Me] #127 | |||
Captain
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For a short time (relatively speaking), it wasn't uncommon to have 3 large battles poplocking 3 continents, and a number of smaller skirmishes spread across the rest. Unfortunately when populations started to dip it became "cyssor again", which was actually my favorite continent. There was only one real good battle on the go. This was problem that intensified when one side would eventually "win" and the fight would be over. I actually dig the Sanctuary and lattice, but I think what they're trying to do in #2 will actually play out better. |
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2012-06-06, 06:33 PM | [Ignore Me] #128 | ||
First Lieutenant
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I still think each empire should have their own continent, having 3 land holds is, imo, a bit much.
Increasing the size of the land hold's shield would cut down on the possibility of surrounding and "blockading" it. And it would also help solve the over crowding potential with everyone logging into the same base. It would also give a sense of accomplishment for battling across an enemies continent rather then more or less neutral territory. |
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2012-06-06, 11:26 PM | [Ignore Me] #130 | |||
Captain
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I also have an irrational hatred of children. |
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2012-06-07, 01:01 AM | [Ignore Me] #131 | |||
Staff Sergeant
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2: Providing ammunition to allies is just throwing down your magical ass-pack of ammunition that provides ammo for every weapon, even rockets that are larger than the damn thing. In reality it's an extra shiny Battlefield with the playercount increased significantly, as well as glorified timers for everything via the resources. Last edited by dsi; 2012-06-07 at 01:02 AM. |
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2012-06-07, 01:43 AM | [Ignore Me] #133 | |||
Second Lieutenant
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Footholds on every continent will be too much I think...There's no reason you couldn't have a home continent with the foothold and just remove the continent locking...None that I can see anyway. |
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2012-06-07, 01:50 AM | [Ignore Me] #134 | ||
First Sergeant
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Tbh I believe the answer to this lies somewhere in the outfit construction work they intend for the far future.
Higby talks about havign people build their own outposts and their own bases...where are they going to build that? Not on the already crowded handcrafted continents existing today. My bet is there will be new territory for that system, which will bring new mechanics and a better "conquer more than just bases" gameplay. |
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2012-06-07, 10:02 AM | [Ignore Me] #135 | |||
Lieutenant Colonel
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Unrelated: Its also very funny to see the usual suspects replying with out reading anything, and making assumptions in their head, and then attacking those assumptions. And obviously, I, am the troll. |
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