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2013-06-19, 04:57 PM | [Ignore Me] #466 | |||
Contributor Lieutenant Colonel
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Rest of the details are on the official forums, or wait for someone to post it as news. https://forums.station.sony.com/ps2/...g-soon.135273/ |
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2013-06-20, 04:30 AM | [Ignore Me] #467 | ||
Sergeant Major
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3 more...
That thing where you're trying to fire a missile/AV rocket out of a spawn room and it blows up in your face. That thing where you're being shot at and you run around a corner, inside a shield, yet still take damage and die. That thing certain Vanu/TR on my server do with (I think) underbarrel grenades where they can get the explosions to go through the spawn room doors - particularly in the Biolabs. |
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2013-06-20, 04:35 AM | [Ignore Me] #468 | |||
Master Sergeant
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This is the cause of clientside hit detection and it's not something that's fixable. On the enemy's screen, you had not yet made it into the shield and he shot you. You can't deny that guy his kill because from his perspective he landed the shot and got the kill. You just have to figure that's going to happen and either be faster or don't make such a reckless attempt at sprinting into cover. |
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2013-06-20, 05:45 AM | [Ignore Me] #469 | ||
Sergeant Major
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^I think I've played just about every shooter, ever... and I find this issue to be far more common on PS2 than any other shooter I've played.
I'll take your suggestion under advisement, but I'm not really sure it's my problem when I take cover, then find myself - through the magic of this hit detection - suddenly killed! |
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2013-07-02, 07:22 PM | [Ignore Me] #470 | ||
Contributor Lieutenant Colonel
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Seeing as there is a delay on the next GU its good opportunity to check your list of Bugs/QoL issues and tick off whats been actioned.
I managed to get three fixed so far. Hopefully I can tick another three off in the next GU as well. |
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2013-07-03, 08:54 AM | [Ignore Me] #471 | ||
Staff Sergeant
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Might as well leave my issue with tracking friendlies here as well:
http://www.planetside-universe.com/s...ad.php?t=55734 |
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2013-07-03, 09:20 AM | [Ignore Me] #472 | |||
Second Lieutenant
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2013-07-04, 10:40 AM | [Ignore Me] #473 | ||
Master Sergeant
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I'd like to know, have account wide unlocks changed?
I'm not sure exactly how it works, but I used to be able to unlock a Nanite Systems weapon with my TR character and it would be available to use on all my characters. This doesn't seem to be the case now, like any inlock that isn't with money is contrained to the char you unlock it on. Can anyone confirm/deny this? |
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2013-07-04, 12:24 PM | [Ignore Me] #474 | ||
Sergeant
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Big thread, so I don't know if these have been mention before. If so, count this as a vote in favor of fixing these issues.
Last edited by Climhazzard; 2013-07-04 at 12:26 PM. |
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2013-07-04, 12:26 PM | [Ignore Me] #475 | |||
Sergeant
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2013-07-04, 01:42 PM | [Ignore Me] #476 | |||
Second Lieutenant
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