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[Ignore Me] #151 | |||
but i don´t know how to solve this. i think every camo pattern will look better on tanks than on soldiers due to the many many small parts on the soldier models. but maybe playing around with the scale of the patterns could give better results on soldiers? on a sidenote: i´m all for infrictions followed by bans for everybody who openly insults devs or their work on this forums in a purely negative way. and those who think they are just using their humour should remember to add emoticons in the appropriate lines. that´s what they are for. you don´t want to make t-ray higby or any other dev mad! i´m happy the devs still write here! there has been some nasty posts over the time...
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***********************official bittervet********************* ![]() stand tall, fight bold, wear blue and gold! |
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[Ignore Me] #152 | ||
Master Sergeant
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A few aspects of character design that struck me as soon as I saw the released screenshots of the different classes all those months ago. (Mainly Vanu)
That being said, some of my worries vanished seeing soldiers in 3D, moving around in the game.(Though as I said I think the animations are good but can improve) I also played as Vanu for the first time last night and the character models looked better than in those initial screenshots. Ill post up some images and a proper post later to show you what I mean if you're interested, I'm on lunch at work right now. Its obviously just my opinion on the matter but I'd like to think I have some artistic/design knowledge to back it up. [EDIT] I'd also like to say that aside from my few concerns I'm not discrediting the modellers/animators at all, (if you haven't already got how I feel about this game from my positive feedback) but want to give constructive feedback rather than just shrug off my instinctive reactions to the designs. The art and modelling in this game is very well done.
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New resource system with base nanite pools and ANTS. Designs on making an epic fight for a base, not just spawn camping. Last edited by Jonny; 2012-09-12 at 03:54 AM. Reason: Typos |
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[Ignore Me] #153 | ||
Staff Sergeant
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T-Ray
I just wanted to say that I went from blue to purple. Love the VS look, weapons, vehicles, and music. When new weapon models/attachments come out, please keep the VS with the glowing guns at night. Its pretty, reminds me of tron legacy....and its just pretty. That 3.4x zoom scope looks awesome at night. |
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[Ignore Me] #154 | |||
Contributor Major
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Sorry. ![]() ![]() ![]() ![]() As other folks have pointed out, it's the scale of the camo that is the issue. ![]() ![]() ![]() Size always matters. ![]() Last edited by Tatwi; 2012-09-11 at 04:40 PM. Reason: I hope that's enough emoticons to appease people... |
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[Ignore Me] #156 | ||
Master Sergeant
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http://imageshack.us/photo/my-images...ultbehind.jpg/
Very tired, so bear with my rambling.. Though the models currently look better in game than these screenshots, my initial concerns with the models were mostly to do with vanu - some body part sizes. Above is one example where the characters thighs and bum looks strangely small. I have some personal feedback on the vanu armour too. Its very minimalistic (plus I probably haven't seen customisations) but I like the more plate armour style, like the heavy assault has or as seen in screens of the PS1 Vanu armour. Less Star Trek and more crysis/mass effect style I suppose. I also think that it would be nice to see that interesting alien green sheen (like a beetles back or the bird image below) on purple vanu armour, rather than just green or purple armour. This seemed to be present in PS1. http://imageshack.us/photo/my-images/843/vanubird.jpg/ Just my two cents...as they say. |
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[Ignore Me] #157 | ||
Captain
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Is the camo already in game? I'd like to see more pics of it, or possibly a video. It just occurred to me that it might not be that i don't like the camo, just the pics that may not do it justice.
Last edited by Dagron; 2012-09-14 at 12:44 AM. |
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