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PSU: Dial "M" for Maurader
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2011-09-20, 02:07 PM | [Ignore Me] #46 | ||
Lieutenant Colonel
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While we haven't got excessive detail on any of the tanks, we're told the gunners will be using secondary weapons in modular turrets. As a couple of examples they've mentioned an AA gun (probably flak) and a mortar launcher.
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2011-09-20, 02:24 PM | [Ignore Me] #48 | ||
Brigadier General
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I actually agree with you. That was me on twitter and I should have called him out on that assessment when I had his attention. Then again, he just fell back on the "talk to Higby, I'm in art" which I can understand.
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2011-09-20, 03:44 PM | [Ignore Me] #49 | ||
Lieutenant Colonel
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I'd like to get in touch with Higby and ask him to elaborate on why they went this route with the vehicles and what effect they expect it to have. Twitter doesn't seem like the format for it...maybe I'll try e-mailing Smedley...
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2011-09-20, 04:16 PM | [Ignore Me] #50 | |||
General
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They want to have more air-themed and armor-themed battles. Through letting drivers gun, they provide more incentive and manpower into the armored fights than you could in the previous system. Another perspective was that if you were spending skill points into driving a tank, you should be able to experience all of it. |
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2011-09-20, 04:24 PM | [Ignore Me] #51 | |||
Lieutenant Colonel
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The skill points thing doesn't seem like it holds water though. For one, if you didn't want to drive then why would you spend skill points on it? We had the Lightning for soloers. It was weaker, but that was a balance issue. And then there's that Mag drivers are apparently going to be spending a bunch of points unlocking and upgrading the gunner's weapons anyway, which they won't be allowed to use. It doesn't make sense. |
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