Re: Three long overlooked problems with this game.
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How about this:
Just a quick suggestion, based loosely on Section 8.
Bases have an SOI. Drop Pods have brakes.
You can drop into the SOI, but the base's turrets will track you automatically should you not brake (you come in faster, but risk being destroyed). Should you choose to brake, turrets will not track you, but you stand a greater chance of being spotted by players before landing.
Outside of a base's SOI, Drop Pods work as usual.
-e-
Player-occupied AA turrets could include an 'Incoming Drop!' warning indicator.
Last edited by Dodgy Commando; 2013-07-03 at 04:35 AM.
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