Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: Begging on the streets to support the trolls.
Forums | Chat | News | Contact Us | Register | PSU Social |
Home | Forum | Chat | Wiki | Social | AGN | PS2 Stats |
|
|
Thread Tools | Search this Thread | Display Modes |
2013-03-07, 07:41 PM | [Ignore Me] #227 | |||
Brigadier General
|
But Planetside 1 showed pretty clearly that there are some of us, including me, who enjoy such stuff. I LOVE driving my ant! |
|||
|
2013-03-07, 08:07 PM | [Ignore Me] #228 | ||
Staff Sergeant
|
You'd think nobody would want to do it, but at the same time if you look online, you'd see games such as Euro Truck Simulator sell quite well. The fact is that a lot of people do find some enjoyment from something relaxing punctuated by short moments of sheer terror, and I think bringing ANT runs to PS2 could fill this niche as well.
|
||
|
2013-03-07, 08:16 PM | [Ignore Me] #229 | ||
Brigadier General
|
Aye
Planetside kept us hooked for plenty of years because there was a good mix of downtime and action, and it especially gave you the choice between action and downtime. Give those options to PS2 and ppeople will play more. We absolutly need the ANT. |
||
|
2013-03-07, 08:18 PM | [Ignore Me] #230 | ||||
Staff Sergeant
|
PS1 did this best. Bases had resource pools built into them, meaning a base that's been cut off from supply lines can be defeated through sheer attrition (starve them out, if you can't beat em). But! If ONE SINGLE Ant got to the base safely and refueled it, the defenders would hold out for significantly longer. The XP bonus for doing this was a large incentive.<--- It only takes 000.3% (or less depending on time of day) of a servers population to man all ANT's needed at any given time. This means that "the minority of people who enjoy doing this are more than enough to keep it being done, so that no-one else(like you) has to". The only things I would change from the PS1 system, is to make the ANT faster (because draw distance is much bigger in PS2) and have a personal shield just like infantry, so you can take some damage and not have to get out every 30 seconds to fix it. Also, load-out options to increase armor against aircraft. edit: also, huge xp bonus for killing someone who damaged the ANT on top of passive xp gain over time for simply driving/walking next to an ANT every time it enters a new hex. The passive will give a smaller xp gain than kill bonus, but still a bonus. not big enough to bother driving all over the map to find "new" hexes for the bonus. This way, escorts feel rewarded as well. double edit:
It's just like music. If the song is NOTHING but UP! UP! UP! HIGHER! HARDER! FASTER! LOUDER! the entire time, then those things don't feel special or significant. UP! becomes the normal/plain. Contrast, its what makes things feel different from each other. Take dubstep as an example. The "drop" is always contrasted by less prominent sounds that lead up to it. Some times even a short silence right before it. Then BAM! Moderation is key. If you try to feed us nothing but pure adrenaline, we will eventually adapt to that feeling and get bored of it. Last edited by Justaman; 2013-03-07 at 08:29 PM. |
||||
|
2013-03-08, 02:12 AM | [Ignore Me] #231 | ||
I have lived to see the day when an ANT run has been equated to Dubstep
Trust me this is not criticism, I am genuinely impressed, and it makes sense also. Some form of Base resource is required to facilitate the Lattice-like system they are discussing here as you need to have special circumstances to circumvent it (neutralise a base through starving) and I see no better solution then the Dubstep ANT !!!!! |
|||
|
2013-03-08, 07:50 AM | [Ignore Me] #232 | ||
Sergeant Major
|
For the ANT i had a similiar idea in a diferent thread. You dont even need the vehicle itself, just make it a Sunderer utility that replaces the pasanger seats with the capacity to transfer resources.
And to amke the attrition more significant id say make all spawn timers except spawn beacons significantly longer but allow players to spawn faster by spending infantry resources (and increase the resource cap should that happen). That way bases liek the crown simply would not be able to indefiantly sit in the middle of enamy territory. |
||
|
2013-03-08, 08:41 AM | [Ignore Me] #233 | |||
Lieutenant Colonel
|
No dammit, we do not need more things packed on the sunderer. It stomps on enough roles. Last edited by MrBloodworth; 2013-03-08 at 08:42 AM. |
|||
|
|
Bookmarks |
Tags |
mar05tweet |
|
|