Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: SIGBOT ATE MY KIDS!!
Forums | Chat | News | Contact Us | Register | PSU Social |
Home | Forum | Chat | Wiki | Social | AGN | PS2 Stats |
|
|
Thread Tools | Search this Thread | Display Modes |
2011-09-29, 03:43 PM | [Ignore Me] #76 | |||
Brigadier General
|
I can't believe I'm wading into these waters again, but something in the recent Videogamer.com interview really struck me in relation to this endless debate.
It likely has been mentioned before, but I think this might be the perfect solution to finally end all this squabbling. Let me start with the quote. The question was in regards to the level of customization in PS2:
It can then be balanced fairly easily since we all know from our time spent in Lightnings that gunning and driving at the same time isn't the easiest thing in the world. From my point of view, it looks like the perfect split-the-baby solution, and it seems to be something the devs are already talking about. |
|||
|
2011-09-29, 04:41 PM | [Ignore Me] #77 | |||
First Sergeant
|
|
|||
|
2011-09-30, 01:25 AM | [Ignore Me] #80 | ||
Sergeant Major
|
This is very blurry. For one, we always knew we could change the driver's gun, just like much else on the tank (engine, armor, ect). This really doesn't change much, unless the balance of the two guns is linked: if you lower the power of the driver gun, the gunner gun will get more powerful - that would fix this issue (for the magrider at least).
Last edited by Azren; 2011-09-30 at 01:29 AM. |
||
|
|
Bookmarks |
|
|