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2013-07-31, 08:06 AM | [Ignore Me] #1 | ||
Major
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They must take into consideration continental locking. When an empire gets zero'd (it will happen at some point) them players are going to be pissed when they cant pull any tank/plane from their warpgate cos they have no resources.
When this happens they possibly need another way of getting resources for your empire. Say going behind enemy lines and 'draining' resources from another empire for your own benefit. Give the 'drainers' XP for doing it(possibly another role for infil) I also hope when they overhaul the resource system they are not tight with it like they are now i.e. if your not subbed its painfully slow gain. It was fine before they tweaked it. |
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2013-07-31, 08:30 AM | [Ignore Me] #2 | |||
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2013-07-31, 08:35 AM | [Ignore Me] #3 | |||
First Sergeant
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Remember, the energy of the base is what gives you your resources, so since the Warpgate is the powerplant... it will be difficult to drain it of energy, it's the one thing that wont just loose all power after a time. But yeah, you will totally be able to take energy from the enemy bases or nodes wherever Last edited by GeoGnome; 2013-07-31 at 08:37 AM. |
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2013-07-31, 08:52 AM | [Ignore Me] #4 | |||
Major
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2013-07-31, 09:23 AM | [Ignore Me] #5 | ||
Sergeant
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If you look at the new Esamir map you can see one way in which this is handled.
There are 2 very small un capturable hexes, that trickle feed resources into the WG. Its also been stated that the WG itself will act as a trickle feeder for its adjoining hexes. So with enough determined people you will always be able to push out. I also think that the idea of a locked cont will not be as "strong" or permanent as it was in PS1. For 2 reasons. We have no sanctuaries and we cant take vehicles between conts. You cant prevent people from logging in with the reason "Your empire has no conts so you cant play", especialy when they are paying customers. So something will need to auto unlock. |
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2013-07-31, 09:39 AM | [Ignore Me] #6 | ||
Contributor PlanetSide 2
Game Designer |
Warpgate is a 100% power facility that never drains, so its always there as a recharge point. By making resources region-based instead of continent-based the problem of having no territories/resource income should be extinct. Its one of the goals of the new system.
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2013-07-31, 10:00 AM | [Ignore Me] #8 | ||||
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2013-07-31, 03:32 PM | [Ignore Me] #9 | |||
Sergeant
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Get it? I love how at the bottom of all of your posts are the the BIG BOLD WORDS. Those five words are the last thing anyone who reads one of your posts sees. Last edited by mrmrmrj; 2013-07-31 at 03:33 PM. |
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2013-07-31, 03:44 PM | [Ignore Me] #10 | ||
And yet, somehow, everyone else in the thread except you managed to drive a useful and constructive conversation (with developer feedback, no less) out of the first three paragraphs.
Speaking of which - Does that mean that resource access is not transitive? IE, the warpgate produces some of everything, but I'm not next to it, so I take what I can get from my adjacencies? |
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2013-07-31, 07:15 PM | [Ignore Me] #12 | |||
As for intransitive, I'm pretty sure you can get back to Hvar to get resources faster, but making it so it's not a number one option all lies in the hands of people responsible for balancing the resource incomes. It can be magiced to a degree where resource incomes are territory-specific based on their size. |
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2013-08-01, 02:10 PM | [Ignore Me] #13 | |||
Sergeant
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A locked continent puts resources back into the pool, as long as it is directly connected to the Warpgate. What do you think? |
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