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Old 2012-04-16, 11:45 PM   [Ignore Me] #91
CutterJohn
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Re: Mosquito Cockpit View (Higby Twitter)


Originally Posted by Zulthus View Post
Then it would also be light enough to fit on a MAX, a heavy assault, sunderer, galaxy, tanks, mines, etc....
Disabling the cockpit is not even in the same league of balance issues as a cloaking MAX/etc.

Yeah, it lets you see a bit more. So does the FOV setting.
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Old 2012-04-17, 12:15 AM   [Ignore Me] #92
QuantumMechanic
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Re: Mosquito Cockpit View (Higby Twitter)


Apologies if this suggestion has been made already; skipped to the end of this thread.

When in 3D cockpit mode, it would be great if all game elements that are part of the HUD were on the console/dashboard itself. So not only speed and altitude, but shield / armor values, weapon status and remaining ammunition, and that sweet color minimap!
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Old 2012-04-17, 02:53 AM   [Ignore Me] #93
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Re: Mosquito Cockpit View (Higby Twitter)


Originally Posted by QuantumMechanic View Post
Apologies if this suggestion has been made already; skipped to the end of this thread.

When in 3D cockpit mode, it would be great if all game elements that are part of the HUD were on the console/dashboard itself. So not only speed and altitude, but shield / armor values, weapon status and remaining ammunition, and that sweet color minimap!
Maybe that's what they are using the middle screen for?
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Old 2012-04-17, 07:58 AM   [Ignore Me] #94
Xyntech
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Re: Mosquito Cockpit View (Higby Twitter)


Now we just need a compass rose on that minimap and 90% of the UI concerns will be put to rest.
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Old 2012-04-17, 08:07 AM   [Ignore Me] #95
Gandhi
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Re: Mosquito Cockpit View (Higby Twitter)


What if the cockpit were to change depending on how you've specced out your plane? Like if you've specced it for anti-tank the instrumentation would be at the top, leaving the bottom of the cockpit free to see the ground better. In an air-air spec the instrumentation would be at the bottom, and in an all around spec (if such a thing exists) it'd be right in the middle
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Old 2012-04-17, 02:39 PM   [Ignore Me] #96
Ailos
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Re: Mosquito Cockpit View (Higby Twitter)


Looks ballin. Nice to know what the TR will be seeing my Reaver from.

Anyone else notice the minimap in the lower-right corner? It's not a monochromatic mess anymore. No compass slider either... They listened to us on that one, too.
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Old 2012-04-17, 03:30 PM   [Ignore Me] #97
kaffis
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Re: Mosquito Cockpit View (Higby Twitter)


Originally Posted by Fenrys View Post
It should be translucent. If soldier-portable tech exists to make people semi-invisible, it should be light enough to fit into an aircraft to improve visibility for the pilot.
Perhaps cloaking technology only works on very undense (fabric and flesh) materials, which is why infiltrators are the only class to have it.

Or perhaps the energy required to cloak increases exponentially with mass. Etc.
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Old 2012-04-17, 11:03 PM   [Ignore Me] #98
Blackwolf
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Re: Mosquito Cockpit View (Higby Twitter)


Originally Posted by Malorn View Post
If that rectangular cockpit piece in the center stays I want to see it used for something, like...
- vehicle health / status
- ammo status
- countermeasures/afterburner status.

It's the perfect spot for that sort of information and it looks like it was meant to have something there.
Given a distinct lack of a chat window, I'd say it was meant for chat. Where else would you put it on such a small view space? Every bit of information on that screen is vital and shouldn't be obstructed by an annoyance like a chat box, best place for it is as a piece of the equipment itself.

That's my thought anyway.

Health status is viewable from the model to the right of the screen which shows a basic image of the aircraft itself. Ammo is on the bottom right of the screen, speed and altitude are part of the frame, and minimap is off to the lower left. No real space for a chat box.

Last edited by Blackwolf; 2012-04-17 at 11:10 PM.
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