Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: GG Lag
Forums | Chat | News | Contact Us | Register | PSU Social |
Home | Forum | Chat | Wiki | Social | AGN | PS2 Stats |
|
|
View Poll Results: Should it be instilled into the game upon release or can it wait? | |||
Yes, sequel should build on the good features from its predecessor | 22 | 70.97% | |
No, not really necessary they can add it in later if the community warrents the features return... | 9 | 29.03% | |
Voters: 31. You may not vote on this poll |
Thread Tools | Search this Thread | Display Modes |
2011-07-28, 06:00 AM | [Ignore Me] #16 | ||
Second Lieutenant
|
It was a blast hacking and stealing enemy vehicles, but I probably only did it 40-50 times in the years that I played. Even if they can't handle the extra textures, I'd still like to see some ways to mess with unattended enemy vehicles like rigging them with bombs or despawning them from a hack menu.
As far as acquiring enemy weapons, I agree with Thoreaux that it should be much easier to implement that. Even if we won't have inventories, I'd like to at least be able to stand over an enemy body and swap my current weapon for his. If balance when using enemy weapons is going to be such a huge problem, add in a limitation system like you only have 100 rounds and that's it, or where the weapon starts to jam or break down after a certain amount of use. -HC13 |
||
|
2011-07-28, 03:00 PM | [Ignore Me] #18 | |||
Staff Sergeant
|
It does seem that it will be a belated feature of the game now unless they for some unforeseen reason have a 'change of heart' but most likely not but still cant help wishful thinking at times like this.. |
|||
|
2011-07-28, 03:38 PM | [Ignore Me] #19 | |||
Sergeant
|
My locker is full of Repeaters and Miniguns. Used to meet a TR soldier out in the middle of nowhere with a trunk full of goodies to trade.
Last edited by Alduron; 2011-07-28 at 03:39 PM. |
|||
|
2011-07-28, 03:57 PM | [Ignore Me] #20 | |||
Second Lieutenant
|
I really wish SOE would reconsider this though. Not putting something that people like into the game because it's not in the budget seems pretty dumb. I used to spend hours a night cloaking with my Arm Assault 2 cert. Steal vehicles while they were repairing and than run them over as I drive away with their tank. It was so much fun. |
|||
|
2011-07-28, 05:03 PM | [Ignore Me] #21 | ||
I totally agree about no reskinning.
It's fairly hard to find an unattended vehicle (no more of this hacked while in it stuff, though). Even have it IFF as friendly until close range or damage dealt or something.
__________________
All opinions are not equal. Some are a very great deal more robust, sophisticated and well supported in logic and argument than others. |
|||
|
2011-07-29, 10:54 AM | [Ignore Me] #22 | |||
Second Lieutenant
|
There may be some balance issues there, but it would be a lot more efficient to put in a few simple gameplay limitations rather than three times as many high-quality vehicle textures. -HC13 |
|||
|
2011-07-29, 11:27 AM | [Ignore Me] #23 | |||
Second Lieutenant
|
Which would be pretty devastating to all of sudden have 10 prowlers full of NC pwnin you in the face. |
|||
|
2011-07-29, 11:36 AM | [Ignore Me] #24 | ||
Contributor PlanetSide 2
Game Designer |
Poll is pointless, of course we all want to see more features, so your poll worded the way it was is going to tell you what you want to hear. There are two reasons to not include a feature, time and gameplay decision. They cited time as the reason for vehicles and gameplay for weapons, so likely it is both for both. Gameplay is the stronger reason, so this thread would be better off arguing that point than picking at the time reason.
I for one dont think it was a make-or-break feature and it certainly makes balancing more difficult and has more underlying systems involved than simply art assets. The whole loot system is affected and i think this decision is tied to pacing. |
||
|
2011-07-29, 02:02 PM | [Ignore Me] #25 | ||
.
I like looting - vehicles, or backpacks. No reason to reskin a looted vehicle or weapon in my eyes. If the enemy approached a base (or your toon) in a looted vehicle - it could show RED on radar. A lot of players would probably miss their radar giving them a warning. So be it. If looting doesn't come back, I'll be fine. I think it should be in the game.....skip the retexture, but show it as enemy on radar. done . |
|||
|
|
Bookmarks |
|
|