A possible explanation of "20% Better At Highest Level" - PlanetSide Universe
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Old 2011-07-22, 06:41 AM   [Ignore Me] #13
Coreldan
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Re: A possible explanation of "20% Better At Highest Level"


Originally Posted by exLupo View Post
Hope they don't let it go that far. HA Rexo AH AM AR AV supersoldiers along with Agile hotdrop versions of the same did the game no favors in it's place (and lack thereof) in the industry. With the loadout/class talk, it sounds like they're limiting the at-one-time horizontal power this time around.

Player role interdependence was one of the best part about late beta/early launch. HA, medic, infil, sniper, max, HA and all specialists were each important. Nowadays everyone can do everything, damn near all at once and we get Rambo central. Looking forward to a call back to when teamwork mattered more than just pointing all your McGuns the same direction.
I do agree with this one, it was a bit too far but I don't think the problem was in options per se, it was just what all you could combine and use at the same time. This should be fixed with PS2 though, as it was mentioned that you cant get heavy weapons without heavy armor and with heavy armor you probably can't jump in a Mossie or do some of the other crazy stuff mentioned.

But even that was still better than the vet just simply pushing 20% more damage than the new player

For those not familiar with RTW's APB, a veteran could basically take 15% less damage, regenerate considerably faster, deal 10% more damage with weapons and also have 10% RoF increase. All this with no downsides whatsoever, all pure netgains you got for just playing the game long enough. Not a good model.

Last edited by Coreldan; 2011-07-22 at 06:42 AM.
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