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2012-06-20, 05:04 PM | [Ignore Me] #152 | ||
Staff Sergeant
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At first I was not sold on losing the sanctuaries but then I remembered how much time I used to waste in PS1 running around from the HART to the warp gates etc... So, I dig the new continental foothold concept but my question is will the VR range return? I was a terrible pilot and needed it to figure out what the hell I was doing. I liked testing all the weapons & vehicles before certing into them. Forgive me if this is a redundant thread. I can't skim all 1500.
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2012-06-20, 05:22 PM | [Ignore Me] #154 | ||
Major
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I like the idea of Outfit motherships that can support VR technology. It makes sense for an outfit to have a tool to run simulations and get their team in fighting shape. I would kinda like an attack/defense simulator and a vehicle area (like in PS1, but with targets). Another incentive to join an outfit and play with a team...
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2012-06-20, 05:25 PM | [Ignore Me] #155 | |||
Colonel
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2012-06-20, 06:36 PM | [Ignore Me] #157 | ||
These are great ideas. I'm all for Virtual Reality training rooms on Outfit base Mother ships. You can do all the training on the mother ship, solo, squad, platoon, outfit or even invite other outfits to train together. It would also be nice if the VR rooms would generate any base or map sections of the continents to practice for operations on the conts day or night. Maybe even dual with no grief.
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2012-06-20, 06:39 PM | [Ignore Me] #158 | ||
Master Sergeant
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A training ground of sorts would be really nice. I don't want to jump into a game and see new people flying mossies into cliffs and wasting resources and I DEFINITELY don't want to be the guy running the mossie into the cliff.
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2012-06-20, 07:00 PM | [Ignore Me] #159 | |||
Staff Sergeant
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Also Edit: I like the idea of trying any weapon, test out each one and see witch one fits better and tec to it and that should be good yep? Last edited by fishirboy; 2012-06-20 at 07:01 PM. |
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2012-06-20, 07:15 PM | [Ignore Me] #161 | |||
I can't imagine they thought removing VR Training would improve the game in any way shape or form. Have to believe they were just looking to save on development time by not adding it. I'd strongly encourage them to reconsider that. This goes right up there with vehicle entry / exit animations as details that helped make PS1 the incredible game that it was. Their absence is rabble rabble, angry noises, gotta go to the bathroom but you get my point. |
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2012-07-18, 08:59 AM | [Ignore Me] #162 | ||
Private
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[/QUOTE]I really liked the VR in PS1 for all the reasons you have already mentioned. But has anyone heard anything about VR from the dev-team? Is there going to be a VR at all?
Nevermind. I din't read the thread properly before posting. Apologies! Admin. please feel free to remove this post. (I cant find where to do it myself) Last edited by Ghostwing; 2012-07-19 at 03:27 PM. Reason: Did not read the thread properly |
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2012-07-18, 09:34 AM | [Ignore Me] #163 | ||
Sergeant Major
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In the old training missions of PS! (the first one which did none other but get me killed lol) I was able to get up to BR6 before I started to hit the field. Even though they were porly concieved especially with the first one being instant action that takes you to a camped spawn room, I find that when you go thorugh all of them you have a better understanding.
So I try and look for the new players, those Cr0Br1 in PJs and useing a supressor, grab them make a training squad, then walk them through each of the missions. Also so them tricks like storing medpacks and ammo in the trunk and saving in the favorites at a veh station. |
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