Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: You have received 50 grief points for flaming an admin.
Forums | Chat | News | Contact Us | Register | PSU Social |
Home | Forum | Chat | Wiki | Social | AGN | PS2 Stats |
|
|
View Poll Results: Is the resource limit needed? | |||
No, the resource income rates will balance it. | 29 | 42.03% | |
Yes, because there will be "resourceless" playstyles. | 40 | 57.97% | |
Voters: 69. You may not vote on this poll |
Thread Tools | Search this Thread | Display Modes |
|
2012-04-19, 10:19 PM | [Ignore Me] #1 | ||
Uh oh, another understanding of how it works. I agree, we need a territory control themed week
Not to confuse any points I may have made earlier, but given that it was said early on that you could spend a year training up all of the aspects on a single vehicle and also still going on the notion that some type of resource can be put towards increasing skills, I'm hopeful that the reason that you won't have so many resources that you don't know what to do with them is because of the sheer multitude of options available for spending them as opposed to personal resource scarcity. Wouldn't that be more fun? Last edited by Soothsayer; 2012-04-19 at 10:21 PM. Reason: one typo & "personal resource scarcity" |
|||
|
|
Bookmarks |
|
|