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2012-09-02, 05:58 PM | [Ignore Me] #61 | ||
Captain
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The only thing I really find annoying with the Adjacency system is if your all the way spear heading into enemy territory they can come in from the side and cut off your adjacency to mess up your flow, IMO this seems more like an anti zerg system.
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2012-09-02, 06:10 PM | [Ignore Me] #62 | ||
Colonel
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I don't think we need base walls on a blanket basis, but we need for most bases to be in some variable way defensible. For one base it might be walls, for another it might be not fully walled in but it's on the peak of a mountain. Note: I'm not talking about the Crown, I'm talking about a MAIN base on top of a REAL mountain peak. I'm talking a steep peak where ground assaults not coordinated with air would be suicide as fire rains down on your head.
Other bases might have a significant presence of AA or ground to ground turrets. And yes, that means you'll have to take them out with coordinated strikes, instead of attacking one player at a time then rushing to the forums to ask for turret nerfs. |
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2012-09-03, 10:41 AM | [Ignore Me] #66 | ||
Sergeant Major
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I feel it's an improvement.
They have gorgeous wall models available to use. The siege system was cool in Planetside. Not sure if every base needs that. There is a lot of variety I think to base layouts and capture strategies, I particularly enjoy raiding Bio Labs. Great fun!
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2012-09-03, 11:51 AM | [Ignore Me] #67 | |||
Private
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2012-09-03, 12:28 PM | [Ignore Me] #69 | ||
Master Sergeant
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My thoughts are....why have a class called infiltrators then?
I would be ok with adjusting how a non-adjacent base is captured. Perhaps a 10 minute timer to capture it and only by the relevant sniper class. Or auto AA on non-adjacent territory to make gal dropping on back lines harder. I am against arbitrary ...Thou SHALT NOT DO this thing or that thing..... |
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2012-09-04, 06:01 AM | [Ignore Me] #70 | ||
Major
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TBH, Backhacking is fun sometimes. I get out of the meat grinder for a while and get to concentrate on fighting small organized recovery teams. Plus, for now at least, I don't lag to 5 FPS when I'm away from the front.
Hack timers are fine IMHO, it's the reencryption timers that are too low. The highest I've seen is like 5 min? Some last just 1 min. Say a backhacker takes a base, or a recovery team resecures it, that base should stay the faction color for 30 minutes allowing the back hacking empires to have time to either send a force (by spawning there) to take the next hex or for the dominant empire to ignore it for that time knowing it is secure, for now. This is how you develop a real 2nd front line. Backhacking a big facility alone or with only 1 other person is already almost impossible because of the distances to the other capture points and the speed of the controlling empire's timer. Don't put an arbitrary number of people required to hack it, just adjust the timers for balance. Then the backhackers will need to coordinate.... Ready, set, capture!
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