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2012-04-21, 12:54 PM | [Ignore Me] #46 | |||
Brigadier General
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The big question is: Can they add such a feature now without going over every single tree/bush/stone/whatever again? (to give each object its very own kill count). Otherwise, just a general kill statistic showing where someone died, and by what. But then trees wont have kill counts, and cant gain BR and Cert points, to buy themself leaf sidegrades. |
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2012-04-21, 05:09 PM | [Ignore Me] #49 | ||
Corporal
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Environmental deaths should be counted and what class/vehicle. I wouldn't go so far as to say what tree but a grid xyz coordinate system being included and time would be cool because a heat map over time... even over years would be awesome to mine for data and see how many cloakers died in front of consoles, baddie reavers crashing into roads, and maxes dying in water... if water still kills the same.
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2012-04-22, 01:08 PM | [Ignore Me] #50 | ||
Lieutenant Colonel
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That's the most I'd go for. I'd love to see Ishundar rendered as an impact death point cloud like they did for Just Cause 2. Sure, the trees will complain about imbalance but they're trees, what are they gonna do? Leaf?
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2012-04-23, 09:32 AM | [Ignore Me] #53 | |||
Sergeant
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2012-04-23, 12:59 PM | [Ignore Me] #54 | |||
Brigadier General
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2012-04-23, 04:52 PM | [Ignore Me] #55 | |||
want it!
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***********************official bittervet********************* stand tall, fight bold, wear blue and gold! |
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2012-04-23, 04:55 PM | [Ignore Me] #56 | |||
or if on the city continent with ruined big buildings, the ruins could deliver such a course.
__________________
***********************official bittervet********************* stand tall, fight bold, wear blue and gold! |
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2012-04-25, 12:29 AM | [Ignore Me] #57 | ||
First Lieutenant
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Seems like a heat map of terrain-based deaths should be pretty easy to set up. Within that, maybe players will be able to set and share waypoints or map markers indicating where deadly trees oand slopes are at...
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