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2011-10-30, 08:32 PM | [Ignore Me] #211 | |||
Brigadier General
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The only thing limiting you from doing damage at range with a rifle should be accuracy limitations and I'm not talking about not being able to place controlled bursts exactly where you want. Range should ONLY limit a rifle by making it impossible to accurately hit someone while firing in full auto. Hopefully bullets fall off at a realistic, constant rate so that it becomes harder to adjust for them at range, but they stay effective for quite a long ways. I'd like to see snipers have to operate at far longer ranges if they hope to avoid being picked off by riflemen in PS2. If snipers have difficulty surviving at ranges closer than 300m, they will be forced to fire from distances so great that bullet drop and travel time (and maybe wind speed) will make it a lot harder to land those head shots, or even body shots. |
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2011-10-30, 09:00 PM | [Ignore Me] #212 | ||
First Lieutenant
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I will scream bloddy murder if they try to stick us with any form of degradation again. We already know that weapons will have CoF, recoil, bullet drop, and suffer from wind effects all to varying degrees, so there's no need to slap degradation on top of that.
I hope the Max range on all weapons is pushed out a lot farther too. In this PC Gamer article Higby mentions we'll have "weapons capable of firing a full kilometre in distance," so I hope that means all weapons will get a significant range increase, and not just, say the sniper rifle and Primary tank weapons. Oh, a quick note on scale.... In PS1, each grid square on a cont map measures 400m x 400m, so each 20x20 cont map measures 8km x 8km which is the same size as we've been told the PS2 maps will be. The only question is whether they got the perceived scale right this time. In PS1 each meter looks like it's only about half as long as it should be. If meters "look" to be more accurate in PS2 than PS1 (EDIT: typo) maps could in fact be much bigger than they are in PS1. Last edited by Erendil; 2011-11-08 at 09:54 PM. |
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2011-10-30, 09:12 PM | [Ignore Me] #213 | |||
Colonel
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What I want is NO information to be sent. So you can't take the data, and turn all cloakers into a graphical cheats, such as they are visible, or have their nametag, or whatever visible. Without ANY data, NONE, being sent, cloakers become TRULY stealthy, not just stealthy to anyone but the players who are cheating/exploiting/whatever. And, the reason you would get that information may have been because you had a cheating radar hacker nearby, I think, who functionally made it so everyone had Audio Amp, but Audio Amp that showed everyone and everything, whether they were moving or not.
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Bagger 288 Last edited by Traak; 2011-10-30 at 09:14 PM. |
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2011-10-31, 06:10 AM | [Ignore Me] #214 | ||
First Sergeant
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I've sniped cloakers before with improved magnification thing at full range, not through a bug or exploit , but through normal movement giving them away.
Not 'real' cloakers, just the nubs who run around outside knifing /boomering people. Likewise I once made a new toon , grabbed a mossie and went off to do the exploration merit and en route shot a cloaker in middle of nowhere on an empty continent who had obviously gone afk . Thats why I put it down to a bug. All this will change . |
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2011-10-31, 07:30 AM | [Ignore Me] #215 | ||
Colonel
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How did you see him???
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Bagger 288 |
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2011-10-31, 07:54 AM | [Ignore Me] #217 | ||
Colonel
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No, I meant, did he look translucent, transparent, uncloaked, 'r what?
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Bagger 288 |
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2011-10-31, 10:45 AM | [Ignore Me] #219 | ||
Colonel
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Yup. I think you had a radar or some other hacker nearby. But, who knows.
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Bagger 288 |
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2011-10-31, 11:05 AM | [Ignore Me] #220 | ||
First Sergeant
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This stuff has occured every now and then since 2003/4 ,on empty continents or in full firefights . We used to get falling through floors, people flying through ceilings, blacked out basements,and even whole bases turning white or transparent a lot then also . Nothing new , and long before the proliferation of hackers as a norm. But, you never know I guess.
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