The only thing that bothers me is, now we've seen medics and infiltrators, it feels like each class is really a re-hashed version of what came before. To have an effective separation of one from another, it isn't just the armor permutation or backpack that should differ; each class should reflect its own unique identity, not conviniently all stem from a single template where very little development has gone into mesh creation.
I realise it's only the Alpha and content is subject to change. I just feel the visual style shouldn't be reserved for one empire to another, but also one class to another, to avoid them becoming all the same characters with mere skillsets separating them.
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Last edited by Hyncharas; 2012-03-29 at 07:35 PM.
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