Originally Posted by Stardouser
Personally I don't want ANY base, naval included, to be uncapturable, but there are two issues:
1. Rich get richer
2. If you have zero naval bases, then any naval unlocks you paid for you can never use
I was thinking that putting one naval base inside the planetary uncap of each empire would provide a happy medium - naval ships won't be that fast, so you'll still want to capture naval bases throughout the planet, but since you can always at least spawn sub-battleship ships at your planetary uncap base, no one will say "but I paid for unlawks and cant use them1".
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i did mention a base or the warp gate itself being able to spawn ships....