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2012-06-06, 07:16 PM | [Ignore Me] #17 | ||
Corporal
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Alot of hate coming out about E3 it seems haha. I feel sorry for the SOE guys that worked their ass off getting it working and presentable, personally I feel it's fantastic. They had to restrict the area, otherwise you wouldn't see any action then people would moan about that hehe. There are plenty of PS2 videos showing off the massive scale, what we've lacked is a view of a fight with multiple ground, vehicle and air opponents.
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2012-06-06, 07:34 PM | [Ignore Me] #18 | ||
It's only a demo
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"Don't matter who did what to who at this point. Fact is, we went to war, and now there ain't no going back. I mean shit, it's what war is, you know? Once you in it, you in it! If it's a lie, then we fight on that lie. But we gotta fight. " Slim Charles aka Tallman - The Wire BRTD Mumble Server powered by Gamercomms |
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2012-06-06, 07:41 PM | [Ignore Me] #19 | ||
Sergeant
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I often wonder if people understand the massive scale, but just don't care. It's always what has been the selling point of this game.
While PS1 was ahead of it's time back in ought four, most people seemed pretty meh about it. The people who were hooked always seemed to care more about the strategy and teamwork side of it than the FPS end of the business. Not your average FPS gamer. I was somewhere in the middle. I mostly liked having lots and lots of victims, making strategic contributions when they weren't an inconvenience to me. Anyway, I see what they did there by borrowing from BF. The average FPS gamer was meh. If the BF gameplay is enough to snag them, will the massive scale be enough to keep them this time? Because typically, modern FPS gamers are like herds of cattle, grazing on a fresh green pasture until it tastes like dirt, and then moving on. We'll see. |
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