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PSU: Where HART's can't be broken
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2013-04-30, 07:36 AM | [Ignore Me] #47 | ||
So, ZOE is going to be a free ability?
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Any sufficiently advanced bug is indistinguishable from a feature *Disclaimer: When participating in a discussion I do not do so in the capacity of a semidivine moderator. Feel free to disagree with any of my opinions.
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2013-04-30, 07:52 AM | [Ignore Me] #49 | |||
So, what exactly does he mean by decoupling it from the cert line?
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Any sufficiently advanced bug is indistinguishable from a feature *Disclaimer: When participating in a discussion I do not do so in the capacity of a semidivine moderator. Feel free to disagree with any of my opinions.
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2013-04-30, 08:51 AM | [Ignore Me] #51 | ||
Ah, ok. Makes sense.
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Any sufficiently advanced bug is indistinguishable from a feature *Disclaimer: When participating in a discussion I do not do so in the capacity of a semidivine moderator. Feel free to disagree with any of my opinions.
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2013-04-30, 09:45 AM | [Ignore Me] #52 | ||
Sergeant
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I really hope they make the AV MAX weaker or we're gonna "lose" our HA abilities against vehicles. You can now blow up vehicles with LA, Engineer, HA and MAX (we were able to use AV for MAX before, but not as powerful and useful as the new ones). That's just not right. I'm not complaining that there shouldn't be AV turrets, but they shouldn't be so useful like that, and AV MAX should work just like the old AV weapons for MAX (only useful when in groups of AV MAXes).
I think they should boost some defense to vehicles and then increase all rocket launchers' damage. I'm not talking about a super boost, just a slightly one that would make the rocket launchers more useful than other AV weapons, and they could boost damage for tank mines and C4 too. |
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2013-04-30, 10:02 AM | [Ignore Me] #53 | |||
Second Lieutenant
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The AV turret is stationary but a beast at range. |
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2013-05-12, 02:49 AM | [Ignore Me] #54 | |||
Corporal
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2013-05-12, 03:18 AM | [Ignore Me] #55 | ||
Second Lieutenant
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I'm a noob, and haven't heard it before, but right now I assume that builds are being classified with stability. First a feature is implemented, then tested, then fixed, then looked at critically, and eventually it is declared sound enough to be moved onto the PTS. Each environment then corresponding to a stage of un-borkedness... or something like that.
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2013-05-12, 05:29 AM | [Ignore Me] #56 | ||
The environment is probably a bunch of computers/dudes testing the game.
So when the devs make a new build of the game they test it in the 1st environment, meaning themselves, so you have a few devs testing it for bugs. If they don't find any major bugs after a short while they pass the build on to the 2nd environment, the internal playtesters. They are probably more in numbers and play it longer than the 1st environment and will find some smaller bugs that take longer to spot. When they don't find any more bugs they pass it on to the next environment until the build reaches the test server, which will eventually push the build to the last environment - the normal servers.
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