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2011-10-03, 02:54 AM | [Ignore Me] #46 | |||||||
Private
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And yes, it's hard to think of a good way to maintain a game balance that doesn't give an advantage to non-colorblind players. I know for myself, my brain, while it can still process color, it processes color after shape, brightness and texture. I have to actually focus on color as an attribute of something in order to comprehend it. Those tests where you write the name of a particular color in a different color font and try to read off the list? I can do those without even trying, while they completely scramble a normal person's brain. (I only speak from my own experiences, not from the experiences of the colorblind population at large)
Good for your colorblind friend, man. I'm glad that you've had that experience, because I know so many that go through art school to go into various fields and don't take much time to consider it as a problem. I have an art degree, too. I worked really hard to earn it. I understand that it's a lot to overcome. Just to clarify, I wasn't saying the game needed to be designed around complete accessibility (colorblind, deafness, etc.), or that any game needs to be designed around accessibility. I just think that the nature of PS particularly lends itself to at least a level of consideration of the issue, being that it relies so heavily on color cues as the very identities of the factions. Take a game like StarCraft-- the factions are visibly differentiated enough that all the factions could be the same color and you'd still be able to tell which faction was which. I think, if I'm interpreting correctly, what has been inferred is that PS2 will be heading more in that type of direction, with other visual cues to present the same information in multiple ways. I guess that's my main concern is that there is a redundancy of visual information in a way that isn't overbearing or unbalancing. Like I said in my last post, I see testing at least minimally with a few colorblind people and getting their feedback on the readability of of the visual cues might offer some ways to improve the game, not just for the colorblind, but for everyone. I think in a way, it's almost analogous to a localization issue. You want you game playable in a language that the player can interpret. You can't localize to every language, of course, either, because that is too costly, so I see the dilemma. Statistically, I am in a fairly small minority of players, and I understand that. I'm extremely excited for this game, and the color issue in the first game was, while not a game-killer/fun-killer, it was definitely an obstacle for me to be able to be as effective a player as I could be (slow to read maps, slow to make friend/foe decisions). I'm glad, at the very least, that it's something that you've considered, and however you may or may not end up implementing any sort of solutions in the game, I appreciate you taking the time to read this and make me feel like my voice was heard. |
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2011-10-03, 06:36 AM | [Ignore Me] #47 | |||
Colonel
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Planetside players are not a representative population? What DO they represent? A cross-section of the population of Mars? To state they aren't "representative" is something you can't infer. Your "rebuttal" has no merit. Last edited by Traak; 2011-10-03 at 06:38 AM. |
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2011-10-03, 08:05 AM | [Ignore Me] #48 | ||
Colonel
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Still don't see how it could possibly be a big deal to have a check box in the menu. There is obviously the capability to alter the coloration of your uniform. So put a check box that says color blind mode that overrides those colors and replaces them with something more suitable. Give it a slight downside so its not preferable for people who aren't colorblind, like it overrides your own customization too or something.
I could do that in Homeworld 13 years ago. And its not like you won't be adding anything else to the game only a minor percentage will appreciate. I'd put good money on the number of people who don't care one bit about any lore/backstory you put in is greater than the number of colorblind people who will play. I concede writer time is cheaper than programmer time, but this is hardly a major change. Last edited by CutterJohn; 2011-10-03 at 08:07 AM. |
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2011-10-03, 08:17 AM | [Ignore Me] #49 | ||
I feel for you colour-blind guys but if we change the colours we would no longer have Elmo, Barney and Smurf . That just wouldn't be PS.
Lets hope the shape differences are enough for target recognition. If not just kill'em all and let the spawn tubes sort them out. |
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2011-10-03, 10:06 AM | [Ignore Me] #50 | ||||
Contributor Major
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T-Ray's math is quoting the percentage of the WHOLE population that is represented by colorblind PS2 players. He's not accounting for the fact that the "non-colorblind PS2 players" group is less than the whole population of men in America. If that was intentional, while I applaud his optimism (that every male in America will want to play PS2), I don't think that's a relevant calculation. Otherwise, he needs to consider that 10% of all males are colorblind. Of that 10%, 7% play video games (I'm assuming he means 70% of the 10%, or 7% of the total male population. I'll continue using percentages relative to the whole population throughout, to mirror his numbers). Of the 90 percent of colorsighted males, 63% play video games. Of those, 5% of the total population are colorblind FPSers, and 45% of the total population are colorsighted FPSers. Now, from that, 3% of the total population are colorblind PS2 players, and 27% of the total population are colorsighted PS2 players. So, 3% vs. 27% of the total population -- now, if we actually look at percentages of the estimated 30% of all males who play PS2, 10% of those are still color-blind. So as many as 1 out of 10 (male) players of PS2 cannot tell the difference between Vanu and NC by color. Is that a problem? Potentially. It's a big enough threat that I think some focus testing in beta and being open to some alternate solutions in case shape recognition isn't enough is warranted. Yes, there's a color-blind player in this thread. IIRC, he said he had to go TR in PS1 so he can just shoot anybody who looks bluish (VS and NC alike), or else he'd get griefed out right quick.
The objections not being heard was probably an indicator that PS1 tended to turn away (exclude) players who specifically wanted to play NC and VS (like my step-brother), or were just shrugged off if there wasn't a strong preference for empire as people just went TR (like the one poster in this thread). I, for one, would like to see the game not exclude color blind potential players, because if it can get 10% more players without a complete redesign, I think it should. I *think* we've offered some workable solutions in this thread that wouldn't represent new major featuresets for the Forgelight engine that could assist in retaining colorblind players. For everybody who says "maybe the cross section of PS players isn't representative of the total population" -- why do you think that is? It would only be because the game presents barriers to some segments to play effectively. If you have the opportunity to remove those barriers, that's a benefit to the game. You wouldn't exclude 10% (or less, I have no idea what the actual distribution is) of the players by saying "Anybody whose last name starts with 'J' will not be able to subscribe to our game", why would you exclude 7% who are color blind? Last edited by kaffis; 2011-10-03 at 10:08 AM. |
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2011-10-03, 10:44 AM | [Ignore Me] #51 | |||
Colonel
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2011-10-03, 10:47 AM | [Ignore Me] #52 | |||
Colonel
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What we are stating is this: Make OPTIONS available so that colorblind players can have a non-imbalanced way of instantly recognizing friendlies and enemies that they can toggle. My suggestion was a small extra graphic in player and vehicle names so the red or green becomes irrelevant. (Remember the little brackets that indicated someone was using Darklight? Not exactly a coding nightmare to throw in a couple ASCII characters in a standard player or vehicle name). We are NOT saying to change the game for everyone else, just make toggleable options that can be used by colorblind players, and which would be annoying to others, so they won't bother with them. Last edited by Traak; 2011-10-03 at 10:49 AM. |
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2011-10-04, 01:12 AM | [Ignore Me] #54 | |||
First Sergeant
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As for the question of why not expand the potential audience, it's simple finance. It just doesn't make sense to spend money on something that will barely have an affect on revenue. Opportunity cost, it was reviewed earlier in the topic. I know you think adding an icon or a couple letters will solve everything, but that isn't the case. You don't even know if we will be able to see enemy names or health bars by default. Sure, you could implement that stuff into enhanced targeting (assuming implants are in), but then you'll have the fresh tears of people with colorblindness moaning about how it isn't fair that the game basically takes up an implant slot. The people with colorblindness are dealing with this kind of stuff every day, so why can't you? |
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2011-10-04, 02:55 AM | [Ignore Me] #55 | |||
Colonel
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So, if 70,000 players would be a potential extra userbase, out of 1,000,000, you dismiss that as being financially insignificant? That is more players than is presently playing PS, isn't it? And PS is still running. Yes, we do not know if there will be name tags over players. It might be strictly recognizing the players by sight, in which case, players could still have options, on their computer, which do not affect what others see, that could make enemies and friendlies more obviously discernible. However, that would be something that would have to not be open to exploitation to implement. If we had options to toggle enemies to be darker, and friendlies to be brighter, I don't think that would be a disruption of balance, no matter who used it. I used to recognize TR planes from afar, because they just looked darker than VS or NC planes. Last edited by Traak; 2011-10-04 at 03:07 AM. |
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2011-10-04, 12:16 PM | [Ignore Me] #57 | ||
First Sergeant
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I would argue that the benefit definitely outweighs the cost. Here's the rationale:
7% of males are r/g colorblind. This doesn't factor in that caucasian males are more like 10% and that there are other forms of colorblindness that add another 2% or so. But just for the purpose of this argument, we'll stick with the base 7%. Planetside players are not a perfect crossection of the general population. I don't think there is any statistic to indicate that a colorblind person is less likely to want to play an fps. I think if anything a colorblind player would just gravitate towards a game that is colorblind friendly. So I would argue that this would actually tilt the planetside playerbase to more than 7% colorblind if it is colorblind friendly. However, we'll still stick with the conservative 7% number, just to be fair. Now, according to the Chinese interview with Smed, the development budget was over 50 million. So let's assume they expect to make at least double that in revenue over the years. That would be 100 million. Assuming that 7 percent of the playerbase is colorblind, they would account for 7% of revenue, which is 7 million. I think that definitely outweighs the cost of some option that slightly alters the color schemes on client side, or adds an ascii character or 2 to player names. Or hell, disables playernames for enemies and leaves them up for friendlies. We're not asking for you to reinvent the wheel here. But one thing is for sure, the math coming from the other side of this argument is not productive. You can't look at the population of the entire planet, pick out how many are colorblind, then take the percentage of them that will play planetside 2, then determine how they compare to the population of the entire planet. It's like saying "we don't need these 300,000 colorblind 28 year old males in the USA because there are 300,000 non-colrblind 70 year old females in Timbuktu to make up for them" I can pretty much guarantee you that 0 percent of 70 year old females in Timbuktu will play PS2.
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"It's time to fight back..." -Huey |
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2011-10-04, 10:52 PM | [Ignore Me] #58 | ||
Sergeant Major
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Well, I can speak personally I know two people that would have paye PS1 if they weren't colorblind.
That being said, don't give T-Ray a hard time he's an art director, i'm sure there's some of their engineers that read this forum that were on the floor laughing at his "Math" I don't think that adding something that would just simply replace the red-green reticule with something like.. Orange and Purple along with the overhead names would take not very long, i'd imagine. |
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