Intercontinental Warfare
As we continue to add continents to the game, our goal is to make intercontinental conquest a central aspect of the metagame. The back and fourth of campaigning across a network of massive scale continents in enormous empire vs empire clashes is one of the cornerstones of what makes Planetside such a unique game. With our initial three continents we will be laying the foundation for this global conquest gameplay by adding things like continent locks for total continental domination, continent benefits from locking continents that carry over globally, and mechanics to support retaking locked continents.
With the release of Amerish in the next couple weeks (fingers crossed!) we will be adding specific and unique continent benefits to the game, things like reduced vehicle timers or resource costs, increased ammo capacity, faster respawn times, etc. We want these benefits to provide strategic incentives to holding a continent, and as we expand out form the backbone for empire wide prioritization and targeting. This is another area where we're really interested in your input. What type of benefits would you like to see on continents? What would you NOT like to see there? Let us know.
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Excellent! It's awesome that they recognize this point because it ups the scale. You can be fighting for continents on a planet, rather than the highest level just being fighting for bases on a continent.
I'm not as fussed about the incentives themselves as long as they're there and worth fighting over. % health buff is a common one, but that's just off the top of my head. It's desperately important they're balanced though or else everyone will flood to the continent with the best incentive.