Originally Posted by Kezz
1) Someone would say it's a small example and therefore invalid.
2) those who cavail miss the point that it's not about the armour or the jets, it's about the principle, as I said, of having something underlying that controls what people can do.
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1) First off, your example isn't invalid because it's small, it's invalid because it's stupid, it's also invalid because there's no way to make it work with as much diversity as there is in PS2. We havn't even addressed what potential benefit there is to your system other than your claim that "something players really enjoy doing" wich is shaky at best, as shown by me and other posters in this thread.
2) Then rethink your idea, then we'll see if it can hold up to the armour and jets example, wich was just an
example. Your principle doesn't work, otherwise you'd be explaining to me how to solve it.
Originally Posted by Kezz
Classes also become exponentially more complicated to balance as you add them
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No they don't, because in the class system all you have to do to sort out a balance issue would be to raise/decrease the classes overall effectiveness.
Rather than discover that HA+Healing combo is broken, then being trapped because whatever change you apply will have a domino effect on all other armours/abilities/combinations in the game (such as LA+Healing or HA+shield). You failed to figure that out last time i gave you examples, concentrate and maybe this time you'll figure it out.
Originally Posted by Kezz
, and there will always be someone who claims class x is useless or overpowered and often they'll be right.
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Sweeping generalisation fail.
Battlefield and TF2 seem to be doing just fine by the way.
Originally Posted by Kezz
Or you could recognise that you don't need 6 armour types. That's what PS2 has. Ps1 had 4 (really 3 when you're talking about choices; did anyone seriously prefer Basic over Agile?) plus MAX.
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Then your game sucks for having less variety then, but that's irrelevant since balancing 6 classes is ridiculously easier than 70 or 40 or any number above, y'know, 6.
Originally Posted by Kezz
If you have mass, affecting how far JJets get you, you maybe make the Ammo pack heavier, so it gimps the Jets for that combo. And maybe add some nano consumption for it too. I notice that you've automatically assumed there will be a separate "LA" armour type, when I included no such thing in my example. Well done on the reading comprehension and suspending your own biases.
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We are on the PS2 discussion forums arn't we? It's pretty hard for me to test out your "principle" when you keep it as vague as possible.
If your theory doesn't have LAs, does it have MAX suits then? Because considering the mass they'd be pretty shit with jetpacks, so what's the point in giving it to them in the first place? But yeah, that's how the Tribes franchise did it and everything other than light armor sucked donkey balls in the first 3 iterations until they *finnally* added classes in the 4th. Hey it's your idea, so instead of letting me try to sort out your gaps in logic for you, gimme a specific example.
Originally Posted by Kezz
There are dozens of adequately balanced classless (and mostly level-less) rulesets out there, that you're obviously unware of, from simple ones starting with 6 points and 50-odd different skills to 400 page rulebooks with 100s of points to spend.
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Then give examples. I showed you how shit Eve Online was in this regard already.
Originally Posted by Kezz
There's a new MMORPG out which is classless, and has effectively got ...
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What MMO? And let me guess, it isn't PVP is it?
Originally Posted by Kezz
As it is, Medic is going to have to hang back because they'll be the only one able to heal, and they can kiss any chance to run and gun goodbye (which is the devs missing the point).
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You've never played a Battlefield game have you?