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Old 2012-10-28, 06:50 AM   [Ignore Me] #16
Brusi
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Re: Welcome to SundySide


If you pick the wrong one... you explode... into a cloud of confetti.
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”You can have hundreds of players fighting against hundreds of players fighting against hundreds of players in these massive cluster-fuck battles

Matt Higby on the scope of Planetside 2
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Old 2012-10-28, 07:42 AM   [Ignore Me] #17
GuyFawkes
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Re: Welcome to SundySide


Originally Posted by Malorn View Post
Deploy restrictions were in Matt's upcoming metagame changes.
I hope this is true. I hope they limit it to the nearest s-ams, the nearest spawn tube and the warpgate, and squad spawn points ala sunderer.
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Old 2012-10-28, 07:59 AM   [Ignore Me] #18
ringring
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Originally Posted by GuyFawkes View Post
If theres one thing this game is crying out for its certing vehicles. They can keep the class system, I'm fine with that now, but vehicles just need to be incorporated into it all somehow.
It just niggles me that we need to spend certs to gain a simple scope or buy a mcg, but can spawn at will any vehicle with no commitment.
Its like someone unzipped their cranium and threw their brain out with yesterdays garbage.
Then again, people watch the X factor, I guess Judgement day will be soon.
Yea, make it so we have to choose. Put vehicles into two classes. single person and multi-person.

You have to chose to cert one of Flash or Lightning and Sundy or Tank .... and importantly, you can change your mind and go back and forth as you want with a cool-down.
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Old 2012-10-29, 08:37 AM   [Ignore Me] #19
Timujingeo
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Re: Welcome to SundySide


Atm more Sunderers means more targets for our Mags; TR tried rushing Highlands yesterday with about 12 sunderers.
Five minutes later and all their sundys were blackened hulks and they had to foot slog from Indar Com.; bad move with most of the mags getting in some early mowing action.

In reality Sundys need a 150m minimum deploy radius that is visible on the mini-map to all in the area, otherwise drivers will just be constantly driving around spamming to deploy.
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Old 2012-10-29, 08:49 AM   [Ignore Me] #20
Qwan
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You guys are missing one thing, whats gonna happen when orbital get implimented. Total carnage LOL, remember those days a cloaked CR 5 creeps up to a ams and then bbbbaaaaammmmm racking up the xp.
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Old 2012-10-29, 09:29 AM   [Ignore Me] #21
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Originally Posted by Malorn View Post
Deploy restrictions were in Matt's upcoming metagame changes.
Damn it Malorn, how can you Devs be SO DAMN CONFIDENT in a mid-November release when half the shit you promise us isn't even IN yet...

...Glad I didn't bother with Alpha Squad.
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