Originally Posted by xnorb
Once again a BF3 example as it demonstrates game fails perfectly:
Assault got under-barrel smoke launcher, but can't resupply himself.
In 90% of the rounds that means: Once you fired your 3 nades it's over.
You will not shoot any more than those 3, simply because you don't get
resupplies (either because you're far ahead of the resupplying class or only
retards around you that don't give you ammo)
In Bad Company on the other hand assaults were able to resupply themselves
and not even in Rush - a game mode in which smoke=win - it was overused.
It might be that PS1 players were the teamwork-master race and everybody
was only playing the objectives, always working together and stuff, but i
can already tell you that PS2 will be full of lonewolves completely ignoring
the objectives and not caring about the needs of their teammates.
Therefore i'd give the smoke grenades to a class that can resupply itself.
(Ya, IMO LA should have the ammokit)
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Part of the problem with BF3 however was lack of voice communication outside of third party programs or Battlelog which made working with your team impossible.
I'm not saying it will be perfect in PS2, but voice communication should make it easier to work with other like minded people who want to support the team. Meaning coordinating with your squad and getting things like ammo will be much easier.
Besides, most BF players are idiots anyway.