Originally Posted by CViolet
I think it would have to be balanced with things like timers and walk speed, but I really don't think it would be that OP once people learned to expect it. You could also give audio cues to the opposing team that a max might be hanging out right above them.
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I really like the "Inception" idea.
Severely decreased walking speed and a characteristic "thud"-sound at every step would do to keep this from being OP.
But of course this really opens the door to all kinds of exploits as the level design wasn't done with this kind of 3D gameplay in mind.
So I guess the following ideas are better:
http://www.planetside-universe.com/s...8&postcount=22
Malorn's sprint mode
Malorn's Charge-up (which I like most of the 3)
http://www.planetside-universe.com/s...4&postcount=33
chanic's maneuverability