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PSU: Ima hunt down Sporkfire, an' Ima get 'em
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2003-09-27, 12:58 AM | [Ignore Me] #18 | ||
Major General
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Spork, I only have one complaint about the patch:
refering to the thresher, it being bumped up to 100 for a clip, its going to run out of ammo hella fast. It already is only good for like 5 minutes before it runs out, and with this new patch its going to be even worse. Have you considered making the trunk bigger, or increassing the rounds per box? Thanks - a worryed Mountain Goat piolet.
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2003-09-27, 02:45 AM | [Ignore Me] #19 | ||
Master Sergeant
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Well, technically, it is now holding 75 more rounds of ammo in the long run, but i understand what you're saying. It probably would need more ammo per box, since it would take the most shots to kill (i also think they need to increase quasar's ammo box to 100).
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2003-09-27, 09:38 AM | [Ignore Me] #23 | ||
Lieutenant General
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the striker really aint that bad... have you actually seen the changes live? So what you have to wait to get a lock on, well uh shouldn't it be that way... So what your rockets do a little less damage, so instead you put out 5 instead of three... I'm not seeing much bad about it... they are making it fit the TR way, quantity over quality. Our weapons should have been based on high rate of fire with lots of ammo and low damage from the beginning.
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Last edited by Infernus; 2003-09-27 at 12:24 PM. |
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2003-09-27, 05:00 PM | [Ignore Me] #24 | ||
Private
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I think this truly may be the last straw for me.....I may be done with PS.
I'm tired of the re-balancing of the weapons and this passes for the developers actually doing something to earn my $13/month. To me, the weapons balancing should have been done in beta and be set. Every time weapons are rebalanced someone else whines and we go through the whole thing again. It's just silly. Why can't Sony focus on bug fixes and new ideas instead of this?? I'm at BR20 and CR5..........nothing left to accomplish. |
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