Originally Posted by TRex
As for all the heavy vehicle customization , I agree with the guy saying it would spoil balance. Changing a vanguard to be AA,AV, AI just is wrong , the current rock/paper /scissors we have now is better . AA Bfr is a prime example of how not to do things , and I for one will be glad when bfr's disappear.
|
I am the one who first proposed a vehicle hard point system (
or at least I am the person that has spent the most time thinking about one) and understandably I feel that it is a system worth implementing.
The hard point system can be balanced; the vehicles are still defined by their weapons as they are now (eg the VS dont use Magriders against infantry zergs, they pull a Thresher or an Aurora) its just that the players get to choose what weapons to put on what vehicle.
You mention the AA BFR in particular as being unbalanced and of course it is; its shield makes it all but invulnerable to hit and run aircraft like the Reaver, which is designed to strike armour. If the BFR did not have its shield (
see my vehicle overhaul) then Reavers would shred it due to its slow speed, just pop up from behind a hill and unleash a salvo then hide before it locks on. If the BFR crew are good though then they should be able to take out the Reaver; 3 guys with AA weapons should be a tough nut to crack if you are in the air, but in that case use the rock/paper/scissors nature of the game and call in a tank or infantry to take it down.
Even with the hard point system roles in the game would not change; infantry would still dominate in dense terrain, air vehicles would still rely on their speed to strike ground targets, tanks would be great for pushing through defenses and buggies for fast response and scouting.