[Chainfall Original] Air Cruisers: Next - PlanetSide Universe
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Old 2011-07-13, 10:03 AM   [Ignore Me] #35
Baneblade
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Re: [Chainfall Original] Air Cruisers: Next


Originally Posted by Malorn View Post
Not necessarily less interesting than boats. Boats could be much more fragile and not focal points. They could also be amphibious, much like Magriders, Threshers, and Deliverers.

If some hexes were swampy or dominated primarily by water but still had resources, then boats could be quite interesting for winning and controlling that territory. It could be you need a boat to capture it.

The main advantage I see of a boat over aircraft is that in PS2 aircraft aren't floating cameras - there's flight physics. A boat could just sit there as an offshore weapons platform. Perhaps they can be used as artillery for neighboring hexes. Might even have an aircraft carrier type thing with an air-term and rearm pads to use as an off-shore base.

The difference between that offshore base and a crusier is that the cruiser is all-terrain, while the carrier would be limited to coastal areas and its influence limited to watery hexes and coastal hexes. You could ignore them and not orry aobut them moving deeper into your territory (unless they could go up rivers, which makes senes). That means they have limited impact to the game to those regions, as opposed to dominating the game on all terrain types. If they can go up rivers then you'd see them vulnerable to tanks and infantry AV while they might be much safer off-shore out of range of those things.
Actually I did take terrain into account. Even though these are technically Airships, they have the same rules as water based ships. They are altitude locked for one, which means their interaction with the ground can vary greatly from indirect support only to literally blowing up on a mountainside.
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