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Old 2011-07-17, 03:25 AM   [Ignore Me] #76
Bags
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Re: Anyone else think this must be a joke?


Aren't bullet spreads in all modern FPS random? They look as random as COF.
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Old 2011-07-17, 03:34 AM   [Ignore Me] #77
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Re: Anyone else think this must be a joke?


Originally Posted by Bags View Post
Aren't bullet spreads in all modern FPS random? They look as random as COF.
At a basic level it's the same but the cone is much smaller. More of the accuracy issues are relegated to climb/recoil which is countered by player skill instead of pure, dumb luck.
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Old 2011-07-17, 03:34 AM   [Ignore Me] #78
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Re: Anyone else think this must be a joke?


Cone of fire can be countered by player skill. Burst fire for the win, baby.
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Old 2011-07-17, 03:38 AM   [Ignore Me] #79
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Re: Anyone else think this must be a joke?


i think the problem with headshots here is that everyone is thinking it will be like a call of duty like sniper as in its really fing easy to headshot and get kills.

If a sniper is capable of headshot it should be clunky and take a bit of set up time and reload.
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Old 2011-07-17, 03:44 AM   [Ignore Me] #80
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Re: Anyone else think this must be a joke?


Originally Posted by Senyu View Post
If a sniper is capable of headshot it should be clunky and take a bit of set up time and reload.
Indeed. The concept, at its core and as we have seen in some games, is fine. The implementation is what we have to worry about.
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Old 2011-07-17, 06:28 AM   [Ignore Me] #81
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Re: Anyone else think this must be a joke?


Originally Posted by Pr0tean View Post
Indeed. The concept, at its core and as we have seen in some games, is fine. The implementation is what we have to worry about.
Which is true of every single mechanic they have proposed for PS2.
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Old 2011-07-18, 02:36 AM   [Ignore Me] #82
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Re: Anyone else think this must be a joke?


Originally Posted by Malorn View Post
Heh in all the situations in the first 6 months where a sniper was useful I was in a Vanguard, which was far more effective and actually moved the front line by killing the AMS all the snipers were spawning at or suppressing the tower. And mowing down all of the soft targets rushing to and from towers & AMS. Tanks were king then. Not a lot of aircraft (no rearm pads meant dedicated pilots had loadouts with aircraft ammo & glue-guns, not Heavy Assault...my how things change with something as little as repair/rearm), so no natural enemies other than other tanks. Those were some good times.
Repair/Rearm Airpads hurt the game more than BFRs did. And I say that as a Reaver pilot and buggy/tank whore.
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