Destructable Environment - Page 3 - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: You have received 50 grief points for flaming an admin.
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Reply
Click here to go to the first VIP post in this thread.  
Thread Tools Search this Thread Display Modes
Old 2011-07-20, 03:24 AM   [Ignore Me] #31
HELLFISH88
First Sergeant
 
HELLFISH88's Avatar
 
Re: Destructable Environment


I'm no programmer but I sincerely hope our Dev team work's out destructive environment's somehow or to some extent; it add's such a depth and unique-ness to battles. Maybe the environment could reset during downtime? Maybe damage done to relevant Cap'able building's like tower's and bases will have to be repaired at the cost of resources?
__________________
HELLFISH88 is offline  
Reply With Quote
Old 2011-07-20, 03:49 AM   [Ignore Me] #32
exLupo
Contributor
Sergeant Major
 
exLupo's Avatar
 
Re: Destructable Environment


Originally Posted by PsychoXR-20 View Post
there would be no more tree
Is that not enough of a reason? Imagine... a world without concrete trees.

@Hamma - Smed's tree aversion was clear in the dev panel. He was doing that stare-off-into-space thing, going on and on about mass deforestation.
__________________
There is no better cause to fight than the simple need that blood be spilled. Do not fight because you receive reward or praise. Fight because that other bastard exists solely to die beneath the heel of your boot.

And that was that.

Last edited by exLupo; 2011-07-20 at 03:51 AM.
exLupo is offline  
Reply With Quote
Old 2011-07-20, 08:32 AM   [Ignore Me] #33
Hamma
PSU Admin
 
Hamma's Avatar
 
Re: Destructable Environment


__________________

PlanetSide Universe - Administrator / Site Owner - Contact @ PSU
Hamma Time - Evil Ranting Admin - DragonWolves - Commanding Officer
Hamma is offline  
Reply With Quote
Old 2011-07-20, 12:56 PM   [Ignore Me] #34
Traak
Colonel
 
Re: Destructable Environment


Concrete trees? Meet squad with flamethrowers!

That would be worth the price just to watch that. And all the indigenous wildlife (cloakers) running screaming out of the forest on fire.
Traak is offline  
Reply With Quote
Old 2011-07-20, 02:15 PM   [Ignore Me] #35
Baneblade
Contributor
Lieutenant General
 
Baneblade's Avatar
 
Re: Destructable Environment


So you would attack a concrete tree with the very thing it is most immune to?
__________________
Post at me bro.

Baneblade is offline  
Reply With Quote
Old 2011-07-21, 04:23 AM   [Ignore Me] #36
Alox
Private
 
Re: Destructable Environment


Originally Posted by headcrab13 View Post
Medal of Honor Spearhead multiplayer had a decent example of destructible environments that are "cheap" in terms of bandwidth and system resources. They simply added a few destructible components to each map that were located in the busiest areas. For example, a bridge that served as a choke point would have parts of the railing that could be destroyed, or the edge of a window that was commonly shot at to suppress tower snipers could be crumbled away.

A solution like this wouldn't be quite as impressive as BF or Crysis, but it would work very well for a persistent FPS and add some additional depth to the battles. Rather than calculating how much damage was done to which surface and with which weapon, the game could simple keep track of whether "courtyard column A" was damaged or undamaged.

Imagine taking cover behind one of those thick columns as an enemy tank rolled into the courtyard and shattered the side of the column with a well-placed shell, leaving you vulnerable to small arms fire. Simple things like that could add some interesting tactical choices to an already incredible experience.

-HC13
I really like the idea of cheap but tactical destructible environments. Also gives the engineers some repair jobs that makes sense.
Alox is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Bookmarks

Discord


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 07:16 PM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.