If the grief system is clever enough, it should be able to limit the potential damage of dedicated F2P griefing accounts.
the type of weapon used
the distance between the griefer and griefee
damaging the same player repeatedly
damage to enemies during the period of grief
damage sustained by enemy fire during the period
how recently the account was created
how often the account is played
the overall non-greifing damage to griefing-damage accumulated during a play session
The list could go on forever, but the simple basic fact is, we won't know how much of a problem griefing will be until beta (i know i personally intend to test this... exhaustively, eheheh).
The devs should then be able to respond with appropriate tweaking and updating of the grief system.
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Very good post. It would also be able to differentiate between intentional griefers from careless trigger-happy players.