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Old 2011-11-07, 12:11 AM   [Ignore Me] #31
SKYeXile
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Re: Possible MCG render


Originally Posted by T-Ray View Post
Sorry, thats not a Planetside 2 asset. We work closely with the local Art Institute to give them projects to work on. This work was a part of one of those projects. It has nothing to do with Planetside 2 production.
its not the first time we seen art from an institution in relation to PS2 either.

http://www.planetside-universe.com/f...ad.php?t=36675
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Old 2011-11-07, 12:13 AM   [Ignore Me] #32
HELLFISH88
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Re: Possible MCG render


Originally Posted by SKYeXile View Post
its not the first time we seen art from an institution in relation to PS2 either.

http://www.planetside-universe.com/f...ad.php?t=36675
General Dynamic's was busy working on a version of the Phoenix that didn't cause Seizures and induced vomiting.
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Old 2011-11-07, 12:15 AM   [Ignore Me] #33
SKYeXile
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Re: Possible MCG render


Originally Posted by HELLFISH88 View Post
General Dynamic's was busy working on a version of the Phoenix that didn't cause Seizures and induced vomiting.
and death by skeeter on use? or maybe that was not so easy to solve.
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Old 2011-11-07, 12:23 AM   [Ignore Me] #34
HELLFISH88
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Re: Possible MCG render


Originally Posted by SKYeXile View Post
and death by skeeter on use? or maybe that was not so easy to solve.
It's Canned now. Don't ask me how.
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Old 2011-11-07, 12:57 AM   [Ignore Me] #35
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Re: Possible MCG render


Omg who touched Sascha? okay.... WHO TOUCHED MY GUN???!??!?!!?!!!
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Old 2011-11-07, 01:52 AM   [Ignore Me] #36
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Re: Possible MCG render


It looks too clean and rounded, the TR to me were always the gritty industrial one.
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Old 2011-11-07, 01:56 AM   [Ignore Me] #37
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Re: Possible MCG render


More MCG blue balls for Bags.

Thanks for quickly clearing it up T-Ray.
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Old 2011-11-07, 03:21 AM   [Ignore Me] #38
CutterJohn
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Re: Possible MCG render


Originally Posted by T-Ray View Post
most first person guns in todays games are close to 10k polys on screen. Even though this isn't a planetside 2 asset, 6200 is a bit low for what we produce for Ps2
For a gun?

Wow. Guess I'm stuck in 2005.



*CutterJohn would have loved polycounts like that back in the day.
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Old 2011-11-07, 03:36 AM   [Ignore Me] #39
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Re: Possible MCG render


Originally Posted by FIREk View Post
Looks like the NC get a nerfed version, then?
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Old 2011-11-07, 04:06 AM   [Ignore Me] #40
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Re: Possible MCG render


Haha, shame it wasn't the MCG because it looked kind of silly just what TR deserves.
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Old 2011-11-07, 04:14 AM   [Ignore Me] #41
Traak
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Re: Possible MCG render


Speaking of silly, how about the idiotic-looking TR Bloatary-cannon MAX on the cover of UK's PC Lamer?

What does it use for ammo? Mildly biohazardous fat that it siphons from its ample reserves?
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Last edited by Traak; 2011-11-07 at 04:16 AM.
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Old 2011-11-07, 07:22 AM   [Ignore Me] #42
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Re: Possible MCG render


I pulled it off the site since it isn't a PS2 asset anyways. Cool to look at anyway
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Old 2011-11-07, 09:23 AM   [Ignore Me] #43
Geist
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Re: Possible MCG render


Originally Posted by CutterJohn View Post
Ofc the MCG is still as silly as it always was. Won't have nearly a high enough ROF to justify having the multiple barrels.
Hey, stop ruining other peoples suspension of disbelief. It's not nice.

Anyway, I would say just look at the new DC Max to see what the MCG may look like, since in PS1, they both had 3 barrels. If they maintain that similarity, then the new MCG could very well look like that render(well, hopefully a little better).
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Old 2011-11-07, 09:36 AM   [Ignore Me] #44
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Re: Possible MCG render


o.O They took down the site... That was fast (even though it wasn't Ps2 assets)
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