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2012-02-26, 04:17 PM | [Ignore Me] #19 | ||
Master Sergeant
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Make it like in Planetside 1. The rocket splash dosent do much to infantry and a direct hit did 50HP of damage.
(This was with the deci.) I had a theory that Decimator rockets had a Weight Trigger on the warhead, so that they didnt really detonate on Infantry because they were too light, but when they hit a wall, vehicle or a MAX unit, they provided enough resistance to cause the Warhead to detonate properly. |
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2012-02-26, 05:44 PM | [Ignore Me] #23 | |||
Major
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I want that promise spelled out in VS blood.
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2012-02-27, 11:54 AM | [Ignore Me] #25 | ||
Lieutenant Colonel
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I'm glad we agree. Now, if we can also agree that VS are equally bad, we can get you in your red/black uniform.
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2012-02-27, 12:57 PM | [Ignore Me] #26 | ||
Sergeant
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It always comes down to:
AV AI AA Why would a round that takes out tanks, not take out infantry at the same speed? Etc.. From the PCGamer article is sounds like MAXs will be slow moving, almost stationary, suits, that can be easily circle strafed by infantry. If this is the case, MAX DPS should be high and dual AI MAX DPS should be at the peak DPS offered in an infantry unit. |
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2012-02-28, 10:35 AM | [Ignore Me] #29 | ||
Colonel
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I want a shield I can carry with one arm. Or dual overlapping shields I can carry with two arms.
I tend to think defensively.
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Bagger 288 |
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2012-03-02, 12:25 AM | [Ignore Me] #30 | ||
Colonel
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Unlike PS1, where, if I registered this correctly, one shotgun shot would hit ONLY the person in the crosshairs, and absolutely nothing and nobody else, shotguns should actually operate like shotguns. I.e. if you aim at a crowd, every pellet hits SOMEBODY. Not "one pellet hits the person in the crosshairs and the other pellets magically vanish"
I'm not sure if that was the case with PS1, especially as distance from target increased. Can Higby or anyone answer that?
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Bagger 288 |
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