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2012-03-14, 10:18 AM | [Ignore Me] #31 | |||
Colonel
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2012-03-14, 12:42 PM | [Ignore Me] #33 | ||
Contributor Major
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There's a lot of assumption here.
The biggest one is that "spawning a whole squad" will be a "quick" affair. If a squad commander wants to get into an abusive position and spawn one MAX at a time over the course of the next 5 minutes (assuming a 30 second squad spawning cooldown, which I don't think is an unreasonable assumption -- if anything, I suspect that's a generous one), and nobody notices? More power to him. By the time he's got his whole squad of unsupported (no engineer!) MAXes up there, the fight's probably move elsewhere, anyways. |
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2012-03-14, 01:54 PM | [Ignore Me] #34 | |||
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2012-03-14, 02:43 PM | [Ignore Me] #35 | ||
Captain
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All that thinking of spawning on squad leader and limiting squad leader so he dont abuse that. It was stated that if squad spawning will be certed high then you can spawn on any squad member. So unless you kill every last one drop pods will rain from sky.
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2012-05-22, 12:48 PM | [Ignore Me] #36 | |||
Sergeant Major
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But routers were vunerible also odds are more likely than not you had to drive the router yourself. So you cold not say hop in a mossie and then bail out over the roof without loosing ownership of your router thus deactivating your telepad. With the Light Assault Squad Commander squad spawn ability, you can jump and then act as the spawn point all by yourself. |
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