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Old 2012-05-30, 08:28 PM   [Ignore Me] #91
Hamma
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Re: Community Interview with Matt Higby


Thanks!

That commercial is ultra old school I figured this was as good a time to bring it back out as any.
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Old 2012-05-30, 10:21 PM   [Ignore Me] #92
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Re: Community Interview with Matt Higby


The best interview so far. Lots of good info and his passion for the game is reassuring.

If this game launches well and continues to grow steadily… Just imagine what it could evolve to over several years!
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Old 2012-05-30, 11:15 PM   [Ignore Me] #93
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Re: Community Interview with Matt Higby


An excellent interview.
Loved the little "Oh yeah, we had a division within our outfit who would go out and drain bases just to see how fast they could" shoutout.
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Old 2012-05-30, 11:54 PM   [Ignore Me] #94
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Re: Community Interview with Matt Higby


Good stuff in the interview, thanks to both SOE and Hamma/Jenny for doing this. Still unsure about the pads for the reason that they can be used to escape strafing runs and gunfire quickly while still using AA weapons and such. I can understand why they might be needed though but I think once we get proper numbers the need to quickly relocate might be rendered moot. Buying OSes is a good idea and I'm glad to hear about the grenade cooldown but I'm still worried about their lethality.

Really think their ideas on the weather system is awesome. But I disagree with most of the other posters here on the day night cycle. I think it should be significant in length possibly 12 hours or so. Reason being that you can't really plan for morning or take advantage of night if its short. Organic planning that incorporates day/night and weather needs time to gestate. It also causes changes to be remembered more when they are rare rather than short cycles. Adds some gravitas if you will.

Originally Posted by Sentrosi View Post
An excellent interview.
Loved the little "Oh yeah, we had a division within our outfit who would go out and drain bases just to see how fast they could" shoutout.
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As a fellow drain specialist I've got to test ya.
What base currently drains the fastest and why?
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Old 2012-05-31, 12:03 AM   [Ignore Me] #95
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Re: Community Interview with Matt Higby


Personally, I think it should be 4 hours day, 2 hours night time.

Thats 6 hours / 3 continents = its dark somewhere on one, going to dusk one one, and comming outa dawn on the last, 4 times a real life day...

I think I can get in a good 6 hours, even on a work day, if I push it.
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Old 2012-05-31, 12:08 AM   [Ignore Me] #96
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Re: Community Interview with Matt Higby


It was really awesome of SOE to have Hamma and Jenny over to check out the game, and PSU's first couple did a great job.

1 thing the interview made me notice is how much time we spend on talking about things we are worried about compared to how little time we spend talking about things we are excited about. There is an awful lot of negativity and not enough focus on the things that Planetside 2 is doing to really become a genre defining game.
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Old 2012-05-31, 02:10 AM   [Ignore Me] #97
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Re: Community Interview with Matt Higby


@ Hamma
is there a thread where you collate together your questions for the devs because I have a few questions to go on your list
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Old 2012-05-31, 08:29 AM   [Ignore Me] #98
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Re: Community Interview with Matt Higby


What do you mean? We won't have another interview for a bit so giving them to me may not be useful.
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Old 2012-05-31, 09:09 AM   [Ignore Me] #99
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Re: Community Interview with Matt Higby


Originally Posted by Hamma View Post
What do you mean? We won't have another interview for a bit so giving them to me may not be useful.
Start gathering now. Make large pile. Show pile to Higby. Another interview shall be yours!

Come on. You know he enjoyed being interviewed by an actual Planetside player a lot more than some of these various random media interviews.
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Old 2012-05-31, 09:10 AM   [Ignore Me] #100
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Re: Community Interview with Matt Higby


Perhaps an email or webcast interview? Not for a bit though. Give them man some time to breathe and, well, make PlanetSide 2.
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Old 2012-05-31, 10:52 AM   [Ignore Me] #101
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Re: Community Interview with Matt Higby


I am going to see if we can get him on AGN during our July show
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Old 2012-05-31, 10:55 AM   [Ignore Me] #102
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Re: Community Interview with Matt Higby


Don't forget today's live stream from TB. Could be an opportunity to get a few answers.
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Old 2012-05-31, 11:12 AM   [Ignore Me] #103
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Re: Community Interview with Matt Higby


Originally Posted by Semisel View Post
Don't forget today's live stream from TB. Could be an opportunity to get a few answers.
Thank's for reminding me! Now just try to remind me again 6 hours from now.
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Old 2012-05-31, 12:40 PM   [Ignore Me] #104
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Re: Community Interview with Matt Higby


After 9 years of playing Planetside and visiting PSU I signed up to say this:

Good job with the interview. Don't let Higby off that easy with tough questions especially when it revolves around squad teamplay.
Your question/comment about who operates the tank's main weapon is both valid and necessary.
Please keep firing these kinds of questions to Higby and any other Dev. who will listen.

We remember the absolute breakdown in communication and player involvement in the first Planetside, I vowed never to let that happen if there was to be another Planetside. I hope other PS veterans like yourself would do the same.
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Old 2012-05-31, 12:44 PM   [Ignore Me] #105
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Re: Community Interview with Matt Higby


Originally Posted by ExplodingSilver View Post
@ Hamma
is there a thread where you collate together your questions for the devs because I have a few questions to go on your list
Send me a PM with them, im sure 95% of them is already known. :P
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