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2012-09-04, 04:27 AM | [Ignore Me] #46 | ||
Contributor Major
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I think if they keep Auraxium gain so slow and get the prices for the "side-grade" weapons and attachments wrong, and they don't fix getting pop-locked off your main character, then people are going to quit before they even get their character customized to their preferred play style.
I know that I am already bored as hell of the game, but I still sit there for 10+ minutes hitting the PLAY button, because I have 4K more AX to collect before I can even start testing the AA rocket launcher (which I already have read is garbage). I've been beta a month now and sure I have made a few characters, including a new "main", but after a couple hundred hours of play I should be able to get two weapon upgrades (I have the lock on ground vehicle launcher), regardless of how many "big bases" I have been at. It's like I am being punished for defending or taking all those other hexes on the map and I've capped so many it's nuts! Also, the game plays like absolute shit on my hardware, even at the lowest possible settings (2.33GHZ Core2 Quad, GTS450, 6GB RAM). Sure, I can run around and play at little outposts and maintain 40+ FPS in combat, but woo... that's not Planetside. Heck, it's not even Quake! When I go near a big battle, it's 0-15 FPS with periodic complete freezes for 5 to 10 seconds at time. If this does not get fixed, I'll just not play long before I will upgrade my computer, which I am otherwise 100% satisfied with. Sorry, but one game is not worth the money, especially when said game takes beauty over frame rate (despite Smed preaching the contrary last year). I would consider upgrading if there were other things I needed it for, but given that I don't, it just ain't gonna happen. Last edited by Tatwi; 2012-09-04 at 04:32 AM. |
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2012-09-04, 05:35 AM | [Ignore Me] #47 | |||
First Sergeant
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2012-09-04, 06:36 AM | [Ignore Me] #48 | ||
Contributor Second Lieutenant
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At the moment the game mechanics are too much casual. The hardcore players (ps1 vets and others) will be out soon. On the other hand the game is not casual enough to attract millions of f2p guys to make the game works.
Therefore, i think it is possible that the game fails. Last edited by Mox; 2012-09-04 at 06:37 AM. |
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2012-09-04, 07:09 AM | [Ignore Me] #49 | ||||
Sergeant
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At the start of beta (got in with the nVidia screwup) i was in a similar situation as you, i just could not play in bigger battles (C2D E8400 3GHz). But since last week i can play just fine, they have given the game a huge performance boost already and i think there will be even more. Just hang in there, it's just a beta |
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2012-09-04, 04:39 PM | [Ignore Me] #50 | ||
Captain
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World of Tanks proves that the system works, even with its round by round arena play, long grinds if you're not on premium and some borderline pay2win features (gold ammo). That's still both fun & popular.
PS2 is taking the same model and removing the worst aspects, supposedly. Out goes any pay2win whilst in comes persistence and the opportunity for deep team play. The grinds may still be long but if you're rolling with a fun outfit you shouldn't even notice it in the heat of a big battle. As long as no major mistakes are made - this game will have infinitely more depth and playability than WoT, because of the combined arms, big map and multiple capture/defend strategies. It's our job as testers to test the shit out of it and refine the raw game into something that will work for lone wolfers and FPS people, through to tactical coordinated outfits and everyone in between. Not possible? You're not thinking hard enough about it. |
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2012-09-04, 04:41 PM | [Ignore Me] #51 | |||
Major General
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I leave you with this: Free-to-play game developers explain their secrets Last edited by Crator; 2012-09-04 at 04:45 PM. |
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2012-09-04, 05:02 PM | [Ignore Me] #53 | |||
Contributor Major
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